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Game » consists of 20 releases. Released Jan 31, 1997
In video games, dithering is a graphical technique using pixel patterns to simulate additional colors or transparency. While far more common on CRTs, many games still use the technique, especially games which use pixel art.
One of the smartest mammals on the planet and star of the Ecco the Dolphin games, dolphins live in the ocean and can perform a variety of tricks. Dolphins also have a particular fondness for fish.
Eco-terrorism is terrorism conducted with the aim of saving the environment.
Some rooms or items have twisted contortions, unnatural laws of gravity, or a generally confusing (yet working) architecture.
A theme used very often in fantasy and sci-fi settings is that of a brutal, totalitarian empire or kingdom whose armies oppress the common people. Evil Empires appear under many names in various game worlds, including simply "The Empire".
An evil organization is a group of super-villans who are hell bent on world domination or something of a similar nature. Usually defeated by a single Spy/Superhero/Average Joe/small child.
The inclusion of skateboarding, snowboarding, or other X-Games fare as a diversion. Popular in the 2000s during the height of Tony Hawk's Pro Skater.
Somewhat of a cross between Amnesia and Insanity, this is where a character replaces their own real original identity with a new false identity (i.e. a false reality/persona/memories), usually caused by either internal psychological trauma or external brainwashing.
See? The exploiting, soulless people who run the video game industry DO care about their fans!
An unofficial translation of a video game, created by people not associated with the original development team.
This concept is for games where at least one of the main characters is female.
Literally meaning "black film," film noir is a term used primarily to describe stylish Hollywood crime dramas. This unique style of storytelling and cinematography is often incorporated into video games.
The fixed camera was made famous by games such as the Resident Evil and Metal Gear Solid franchises. Depending on the camera set, up could be down and left could be right. Even in the later generation of consoles, games like the God of War franchise still use this technique.
Women in Refrigerators (or "Fridging" for short) is an unfortunately popular plot device in storytelling where female characters are killed off or brutally harmed for the sole purpose of having an impact on a male character. The term was coined by comic book writer Gail Simone.
These games were popular enough to warrant an anime, whether it was a full television series, an OVA (original video animation), or a feature-length movie.
Gamescom 2012 was held in Cologne, Germany, from August 15th to 19th.
General MIDI (also known as GM or GM 1) is a standardized specification for electronic musical instruments that respond to MIDI messages. It is used in the large majority of older DOS and Windows games.
Genocide refers to killing on massive scale, often systematic and for political or religous reasons.
Gouraud shading is a method of making polygonal objects appear much smoother by applying a gradient to each individual polygon, effectively blending them. Named after Henri Gouraud.
Description of an healing spell that works over time, that is it brings small chunks of health repeatedly within a certain time-frame.
The Hecteyes is a frequent enemy in the Final Fantasy series. It's a pile of goo with a lot of eyes. Hecteyes can usually inflict the party with many different status ailments.
Special or stronger units than standard ones, usually found in strategy games. This is not necessarily the same thing as a superhero or a game's protagonist.
Non-player characters in video games will often submit to hero worship of the player's character in order for the game to make the player feel truly important. It is commonly-used in the Fable and Mass Effect franchises.
Hidden characters appear only when certain conditions are met. Finding them usually requires great skill.
A plot device where innocent characters are killed. Sometimes players forced to watch it happen and can do nothing to prevent it.
The ability of a player to interact with items or geometry in the game world, whether for story or gameplay reasons or simply for immersion.
Quest givers that task the player with killing an enemy or specific number of enemies.
A heavily armored soldier in the service of a lord or cause. Typically a champion of good and a defender of the innocent.
A stylistic choice of employing small polygon counts for meshes.
This concept is for games in which at least one of the main characters is male.
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