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    Fez

    Game » consists of 15 releases. Released Apr 13, 2012

    A puzzle platformer developed by Polytron that uses a 2D perspective shifting mechanic to solve puzzles and complete levels. The main character, a white creature named Gomez, wears a fez and is obsessed with collecting hats.

    msg's Fez (Xbox 360 Games Store) review

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    • Score:
    • msg wrote this review on .
    • 3 out of 3 Giant Bomb users found it helpful.
    • msg has written a total of 6 reviews. The last one was for Fez
    • This review received 1 comments

    The Gaping Maw of Madness

    One of the many secret messages in Fez reads, “Trapped in a fez factory. Please send help.” This is a plea straight from the mouth of the game’s creator, Phil Fish, who for nearly five years, was trapped within the padded walls of his own creation. This game all but killed him, clawing away at his health, psyche and relationships.

    And it shows.

    Fez is the chronicle of Phil Fish’s descent into madness as he struggled to develop the game, and through endless mystery, obfuscation and complexity, it invites the player to suffer the same fate.

    On the surface, the game appears to be the next indie platformer du jour: an homage to the games of the 1980s, complete with a clever core-mechanic, charming pixel-art graphics, and a hip soundtrack. But its true form, tucked behind that veneer of neo-retroism, is something far more sinister.

    Fez is about puzzles. Its story is a puzzle. Its world, and even navigating it, is a puzzle. It’s made of puzzles.

    You know the famous Winston Churchill quote, the one about the riddle wrapped in a mystery inside an enigma? Forget about Russia. This is what he meant.

    And these aren’t your standard video game puzzles. These are devious machinations constructed from the manic scribblings of a mad man on his cell wall. There are secret languages and codes, a puzzle that literally takes days to complete, and rooms in the very first area with secrets that you won’t even realize exist until you are hours into the game. Every poster and every chalk drawing has a meaning. You better copy them onto some graph paper or take a picture, because you’ll be needing it later.

    In this sense, Fez is a refreshing return to the olden days of video games, when manuals came with blank pages for “Notes” – hell, a time when, games came with manuals at all. It doesn’t hold your hand and it most certainly doesn’t feed you solutions or even hints. A player could reach the “ending” of the game without solving the more fiendish puzzles or even realizing the secret codes exist. But then again, they wouldn’t really be playing Fez.

    You’re not really playing Fez until you’re filling up a notebook with drawings of Tetris blocks, ciphers, and clocks or holding your phone up to your TV to scan QR codes. You're not really playing Fez until glitching through a wall and falling to your death seems like an intended feature and not a bug.

    It’s a madness-inducing prospect of Lovecraftian proportions that burrows into your brain and won’t ever stop poking at the one, weird, squishy part that loves a good mystery. Even when you think you’re done, you really have no way of being sure. Checking your ranking on the leaderboards reveals a completion percentage, but of course it doesn’t cap out at 100 percent. I’m currently sitting at 209.3. Yep. Helpful.

    But that tinge of mania and obsession you feel? That’s what Phil Fish went through in creating this. Fez might have started out as a clever platformer with an emphasis on discovery and exploration, but it turned into a window to the mind and hellish experience of its creator.

    While not directly about the creative process, Fez follows in the footsteps of the great works of art dedicated to the struggle that accompanies it and, in a manner only video games can produce, the player is made not just to witness this struggle, but to feel it. It was Phil Fish’s descent into madness that built these puzzles and only yours that can unravel them.

    Or you know. You could just check the Internet.

    Other reviews for Fez (Xbox 360 Games Store)

      It's the game I wanted for at least a decade. 0

      FEZ is a loveletter to video games. Classic video games mostly.The first things I realized while playing it:The visuals are amazing. 2D, but revolving around a 3D axis that is made of voxel like worldsThe platforming is great. Renaud must have put in a lot of attention so the game feels good to playThe game is huge and insanely detailed. Everything you see in screenshots usually has a reason to be there. Wow.The music is the best thing I’ve heard in a long time.So after I realized that, the firs...

      17 out of 18 found this review helpful.

      Fez (you spin me right round baby) 0

      Fez, It's fun cubedAlmost five whole years have passed since Fez was first announced by creator Phil Fish in 2007. But after what would appear to be a rather lengthy wait, it was finally released to the world on Friday the 13th 2012. Unlucky for some, but not for Polytron’s mind bending new platform puzzler, which has been met by fantastic reviews and much acclaim overall. So much time in the making seems to have suited Fez well as this is one game that was definitely worth waiting for.On first ...

      2 out of 2 found this review helpful.

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