Official U.S. PlayStation Magazine Issue 67
Demo Derby
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The Community Spotlight 2024.05.04
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Be it an “unopenable” door, a sprawling fence, a sudden outcropping of land, an ocean, a cliff (often a deadly ocean/cliff combo,) a broken-down car, an “invisible wall,” or large trees; barriers in video games manifest themselves in a variety of forms (physical and otherwise).
Destructible cover is an increasingly popular feature in shooters, even those without cover systems. It is used to encourage creative tactics both in single-player and multiplayer.
In some video games one is allowed to scale a fence.
An imaginary boundary in the game world that limits player movement to a specific area. They are often criticized as a poor component of level design, when an actual wall or other visible boundary could have been used to delineate a game's playing field.
A linear course in a racing game where riders race back and forth between both ends, frequently riding into oncoming traffic. Introduced in Jet Moto.
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