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Game » consists of 1 releases. Released Aug 15, 2022
A game that uses a mixture of 2D & 3D techniques. Commonly used to describe the use of either 3D graphics restricted to a 2D perceptive, or 2D graphics used to fake the appearance of a 3D perceptive.
Games where the characters are 2D bitmap images (sprites), but the environment and scenarios are made in a 3-Dimensional space. This technique was commonly used on consoles like the PlayStation, Sega Saturn and Nintendo DS. Many 90's First-Person Shooters also used this technique. Some used it as a stylistic choice like Paper Mario and Rakugaki Showtime.
Games often use iron sights to define precision shooting with non-scoped weapons.
Many males, and some females, experience pattern baldness, a gradual loss of hair.
Hiding items, rooms, and all kinds of things behind waterfalls is one of the oldest concepts in the history of games.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
Not all bosses can handle the player by themselves. Many use waves of lesser enemies to fight for them while they rest, and some even let these minions do all the work.
Whether jumping, crashing, or being thrown, objects & characters traveling loudly through windows never ceases to be entertaining.
A point within the game whereby the game saves its current state whether it be for the purpose of a more convenient respawn point or a gameplay design (such as in racing).
A visual effect where color channels are deliberately misaligned.
The ultimate pressure feature. Players have to complete the task at hand, be it defeating opponents or cutting the right wire, in the allotted time.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
A non-interactive sequence within a game most often used for plot advancement.
Dancing is the movement of a body, usually rhythmic and to some kind of music. A lot of times, it happens between two people and may be romantic.
Sometimes designers add old-school things on purpose to enhance game design. These games tend to be heavily inspired by hardware limitations of older systems. NES, Atari 2600, and early computer platforms (DOS, Commodore 64, MSX, etc...) are common sources of inspiration.
Sometimes you want a challenge, sometimes you wanna coast.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Generally used to fool other characters or parties into thinking you're one of them or belong there for purposes of deception, spying, or accessing data.
A DJ (Disc Jockey or deejay) is a person who selects and plays recorded music for an audience. Turntables, CD players, mixers, computer software, and effects units are used to create what is known as a mix.
Frequently seen in RPGs and Fighting games, The EHI helps players calculate the current health of opponents.
A digital distribution platform operated by Epic Games.
To elude, escape, or get away from. Some games require players to escape from some people or things to perform some objective or avoid death.
A gesture used to express shame or disbelief.
A fake glitch is a "glitch" coded into the game, designed to confuse, scare, or amuse the player.
Advertisements sometimes appear in game as a spoof on real-life advertisements, or to further envelope the player in the video game world.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Platforming from the character's point of view.
The concept of a game referencing another game through mockery, parody or even directly. A game reference to the same franchise does not count.
Gimps, or Gimp Suits often appear in games as an unlockable costume, and occasionally as a character.
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