DaikaGrubba 05
Blight Club
Game Mess Mornings 06/05/24
GrubbSnax
843: Worked Wish
Giant Bombcast
GB@Nite 5-Timer's Club
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Game » consists of 2 releases. Released Jun 25, 2010
Almost a common thing in Fighting Games where player 2 or 1 inserts the coins, pressing start or entering the online lobby when the player 1 or 2 is playing arcade mode or training mode in modern days.
A style of Japanese swordfighting where the user holds his or her sword (usually a katana) in the sheath until it is ready for an attack; they pull the sword, attack, and return it to the sheath in continuous, swift motions.
A common type of stage featured in many games. Slippery ice, avalanches, and freezing water are some of the unpleasantries to be had when visiting these cold arctic regions.
The Imperial Japanese Army (IJA) was the official ground based armed force of Imperial Japan from 1871 to 1945
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
Weapons with a mind of their own. Sometimes their personalities clash with the people wielding them.
This is a concept in fighting or other action games of attacking an enemy in order to keep the enemy in the air, unable to fight back. This is also a tactic in tower defense games of keeping the enemy on the battlefield longer by manipulating towers.
A Christian military order from the middle ages, known for their skilled warriors wearing white mantles with an emblem of a red cross.
A process by which one player/creature's health points are transferred to another, particularly via a spell, technique or item.
An opponent that typically appears around the halfway point in a level. Mini-Bosses are more formidable than the average opponent, though normally not as tough as the end-level Boss.
A fighting game concept in which a player using a particular character can fight against either the CPU or another player using the same character.
Misanthropy is the hatred and fear of human beings and humanity in general.
Mix-Up is an archetype in Fighting Games that had possess many moves that have a similar or even identical startup animation that is followed up by attacks that must be blocked or dodged in some ways.
An online digital distribution system for arcade games in Japan.
Sequels that have the player controlling a different character than the preceding game(s).
A Palette Swap is when two or more characters share the same style sprite or character model with only minor color or cosmetic changes. Although visually similar, palette swap characters may have very different moves and personalities.
Parrying is a specialized block mechanic, often with a tight input window, which prevents the player from taking damage. While some games allow this through a timed directional input towards the opponent, other games tie this to deliberate block inputs as a "Perfect Guard".
When a character that the player fights as a boss is playable elsewhere.
Swearing, cursing, call it what you want. It is an expression of anger or frustration, in most cases.
Psionics, psychic abilities or mind powers, Are abilities either supernatural or through technology that use the brain/mind to manifest powers. These can include Telepathy, Psychokinesis, Pyrokinesis, etc.
A fighting technique in which a character punches or kicks an opponent dozens in a short period of time, sometimes to the point that their fists or legs become blurred. It was commonly used in Video Games, Comics/Manga & Animation.
Health lost, but recoverable if certain actions are performed, such as swapping characters in a fighting game.
A boss that players fight multiple times throughout the game. They usually follow the player as they progress.
Regenerating health is a gameplay mechanic which automatically refills the players health bar after successfully escaping damage for a set amount of time. It is typically seen in RPGs and modern first/third-person shooters.
Rekka is an archetype in Fighting Games that had 2-3 district hits and it moves in the each hit with little to no pause. but the first part is on block and you'll continue into the later parts as hit confirms.
A widely popular music style, originating from a fusion of blues, R&B, country, and jazz. Includes sub-genres such as punk, heavy metal, synth rock, and pop rock, among others.
Colloquial term applied to hyper-aggressive play in all fighting games in North America, coined in southern California during the mid-90s. Popularized by tournament players like Alex Valle.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
A fighting game archetype where characters with a significant similarity in fighting style to Street Fighter's Ryu & Ken.
SNK fighting games are notorious for boss fights of ludicrous difficulty. Common symptoms of SNK Boss Syndrome include absurdly high attack priority, overpowered special attacks, and AIs that read button inputs. Though it's most common in SNK games, the syndrome has also appeared in games by other companies.
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