While I was considering the list of the seven Atari ST games I wanted to feature I thought to myself, "You know, I should probably stop choosing my favorites, because they're all big name games that everyone's already heard about. I should opt for games that were perhaps exclusive to the ST and Amiga, or never made it to the US in any capacity. Give people a glimpse into that platform's unique library of unusual one-man projects with high-concept premises. Shine a spotlight on the thriving UK Indie scene of the 80s."
And then I thought, "Eh, I kinda just want to play Elite instead. I really like Elite."
Elite
Elite is, along with Star Raiders, one of the earliest examples of what we now consider to be "space trader" games. Those that, instead of forcing the player to perform a linear series of escort missions like almost every other space sim at the time, allowed them near-unlimited access to a near-unlimited universe and a handful of suggestions they were free to pursue to acquire fame and fortune. The more famous you got, the stronger your opposition became. But, of course, with all that accompanying wealth you'd be well-equipped in expensive ship upgrades to deal with any danger that might arise.
Elite was originally released in 1984 for the BBC Micro (and its little brother, the Acorn Electron), but it's the 1988 Atari ST port we'll be playing here. They filled in all the vector ships of the original; that's how classy this version is. (Elite, famously, only contains one piece of music: a MIDI version of Strauss' The Blue Danube Waltz, a cute homage to 2001: A Space Odyssey. If you're into MIDI classical music, by all means have at it.)
For now, though, we'll leave Commander Jameson and his ludicrous fortune alone. He probably has enough to buy his own tropical planet and retire, but ideally it would take many hours to reach this point with innumerable obstacles along the way. For instance: Thargoids, the imperial insectoid alien race that will overpower practically any human vessel you can throw at it. Those giant pink octagon battleships of theirs still give me the willies, but not as much as getting trapped in witchspace - an endless void absent of stars that sits in the subspace between hyperdrive jumps. There's nothing there besides other vessels that have also had their hyperdrive crap out on them, and the Thargoids are the only other ones besides yourself and high-level pirates with that tech. It's like getting stuck in an elevator with your worst enemy.
Anyway, Elite's kinda basic, but also addictive. At least, it was at the time. It perhaps requires a little too much patience: a quality I had in abundance as a child but not so much these days. If you can remember what all the buttons do, I'd say it still holds up remarkably well.
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