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Industry jargon used to describe a troubled development cycle that results in long delays, extended periods without new info, and often radical changes to the game.
An evil organization is a group of super-villans who are hell bent on world domination or something of a similar nature. Usually defeated by a single Spy/Superhero/Average Joe/small child.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a woman.
An alluring female who uses her charms to seduce men with intention of using them to further her own intentions.
A characteristic present in game characters with a superior state of mind reflected in how they solve problems and their way of approaching situations.
They may be good or evil, but mad scientists are always performing experiments that are on the outer fringes of science. Ever since Mary Shelley's Frankenstein, they've been in the scene.
Masturbation is the act of self-pleasure.
Characters that are designed to be scantily-clad.
Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
A look implying an authoritative, smart, good looking woman that always includes glasses. The combination of these characteristics may appeal to certain men or women, and is a popular sexual fantasy.
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