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Game » consists of 5 releases. Released Jul 11, 2009
Over time, it's common for publishers to stop supporting the online components of old or unpopular games. In addition to saving money, this also serves to boost sales of newer games in the same series or genre.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
An enemy from Dragon Quest IX.
Dragons were originally messengers from heaven, according to early Buddhist texts. In games, they can be among the most fearsome of adversaries, but there are some exceptions.
Carefully exploring a large, labyrinthine area full of enemies (i.e., a dungeon) in the hopes of finding treasure, leveling up, or completing a specific task. Having their roots in tabletop games, video game dungeon crawls are found almost exclusively in RPGs.
The 2010 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on June 15-17.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Fairies appear in many games, usually as a race that will assist players with magic. Fairies are almost exclusively female.
Sometimes looking good is just as important as killing. From dress-up barbies games, to Dante's ever present stylish coat, fashion has its place in games.
An industry game design convention that's appeared in many games over the years. The fetch quest involves sending the player out to collect a certain number of items, and return them to complete the quest. A staple of the RPG and Adventure game genre.
The last boss you face in a game, usually representing the final climax of the game.
Using physical force to damage an opponent, with or without an equipped weapon from a first person perspective.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
The idea of taking an existing franchise and starting over from scratch, overhauling the gameplay and sometimes going so far as to remove it from any connection to previous games in a series. Such is sometimes done when attempting to revitalize a franchise that is showing its age and has fallen into disfavor.
In Japanese games, this is the practice of placing hiragana readings above any kanji to make reading text easier.
An interesting revelation. While some games will only accept a START button press, many other games aren't as strict.
Earrings, greatswords, and rubber suits. Some party members simply don't have the assets needed to wear these items.
Picking the gender of your character can help immerse you in the game world. Sometimes this leads to different abilities in-game, sometimes it means nothing at all.
A humanoid construct given life through magic. The materials used to create a golem vary greatly.
Whether it be Mario vs. Bowser, Jedi vs. Sith, Link vs. Ganon, or Elves vs. Orcs, the forces of good are in an eternal battle with the hordes of evil.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
Equines that go 'neigh' and tend to eat hay. Some are the stars of motion pictures. The truest of companions to many adventurers.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
Enemies in RPGs that are visible on the overworld map and that are engaged in combat when touched. Examples include Earthbound and Paper Mario.
These achievements are not official Xbox or Steam Achievements, nor PlayStation Trophies; however, they are designed to encourage the player in the same manner.
Job systems allow for a user to dictate the role of a game character. Offering the capacity for deep customization and quick adaptability, job systems give players the ability to tailor their own experience.
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