@ezekiel: Just curious, did you only go through the game once? It could be like me and not appreciating what it does the first time due to how you experience the game, but coming around to it the second time. No, it's not a soundtrack that I believe deserves the best award for a soundtrack of last year merely because it's not a soundtrack I want to listen to much outside of the game, and that's a big con for me, but for one that really fits what's going on in the game, it exceeds at doing its job. The gameplay and the soundtrack go hand-in-hand, which is also probably why it's hard to separate it into its own thing to listen to for me. I think if they tried to add some kind of soundtrack like... say, Halo, it wouldn't really work. The tone of the game doesn't suit that kind of soundtrack. Playing the game, exploring the setting a lot more, where the music's bombast to quieter moments more often also really helps.
When I first went through the game, I more or less just ran through it so I was being ushered into the next (what I felt was a largely boring) combat scenario with repetitive sounding metal music with only a hint of variation; that's not really how I feel about it now, nor is that what it is. To me, the soundtrack mainly felt like it was loved by those that simply love metal music, so I assumed a lot of gamers must love metal music as a lot of people praised it (which may still be true), and I think that helps, but it's not just for those that like metal. The way the music dynamically works with the actions of the player is just impressive, which is not something I really noticed the first time I went through it. You can actually find a few videos of people talking about why Doom's soundtrack was as good as it was. You might still not end up agreeing or see why someone says it's good, but I recommend watching this nonetheless.
I have to believe that the music wasn't simply given awards just because of the individual tracks, but how it was designed and fit into the game to match the player's actions.
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