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A game that uses a mixture of 2D & 3D techniques. Commonly used to describe the use of either 3D graphics restricted to a 2D perceptive, or 2D graphics used to fake the appearance of a 3D perceptive.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Advanced Computer Modeling (ACM) is the technique used by RARE to create pre-rendered 3D models for Donkey Kong Country. This technique had a fundamental change in how game art was created.
Games that feature stages in which the player is forced to continually progress, chased by a relentless and lethal threat that covers the entire height/width of the screen.
Grabbing the attention of a nearby enemy NPC. Usually leads to them attacking.
Air moving with a considerable force from an area of high pressure to an area of low pressure. Used in games to slow things down, speed them up, or make them hover.
Instrumental music, often electronic, that does not follow conventional music structures, instead using various sounds to create a mood. Ambient music can evoke many different feelings in the listener, from tranquility to creeping dread.
Animals that follow you or help you on your journey.
Games that have animals (except humans) as the main character. The character must be playable.
Games that allow fauna to be used as weapons.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Apes are primates that lack tails. They swing from tree to tree and sometimes fling poo. Not to be confused with monkeys (who have tails).
A burrowing nocturnal mammal covered with thick plates.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
Levels that progress forward by themselves at a fixed rate.
A location or scenery that is reminiscent of fall. Autumnal settings involve trees shedding their leaves and usually feature yellows, browns and reds.
Videogame bosses, generally enormous ones, that take up the entire background of the screen you fight them on, usually only extending the body parts they attack with (and for some reason, their weak point) into the foreground where the player can interact with them.
These elongated, fearsome, saltwater fish have 27 different species.
Bats are small, very social flying mammals. They may frequent caves or haunted houses.
Bazukas are small, pink kremlings with enormous bazookas.
A large omnivorous mammal that can be white, brown, or black. Despite their ferociousness, they are also associated with being soft and cuddly, as in teddy bears. Bears are also known to eat stairs. Scientists say that because "bears eat stairs" rhymes the bears are naturally inclined to do so.
A dam-building semi-aquatic rodent. Beavers have poor eyesight, but keen senses of hearing, smell, and touch.
Usually yellow and black striped, these flying, flower loving loving insects can come singly or in a swarm. A major producer of honey and stings.
The forceful expulsion of gas from the stomach.
Billfish are large, predatory fish characterised by their large, pointy bills.
Winged, usually flying creatures, many of which enjoy perching on branches and defecating on unfortunate victims below.
A bonus game occurs when playing a game (usually in arcade games). Players do something to get a "free game". Pinball machines almost always call these "specials". It could be getting a certain score, getting a rare item, or doing some specific task.
Bonus levels, rounds, or stages give players a chance to gain extra points, powerups, or lives. Occasionally bonus stages will play completely different than the rest of the game, like as a slot machine or pinball minigame.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
Not all bosses can handle the player by themselves. Many use waves of lesser enemies to fight for them while they rest, and some even let these minions do all the work.
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