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Character »
Animal antagonists feature in works where the player character is a human or reasonably humanoid (such as an alien) and the primary villain or an important rival is an animal. They may have some human-like tendencies such as speech or wearing clothes, but ultimately are non-anthropomorphic.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Characters that have an Australian accent.
A physics simulation or manual animation of a character's stomach
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
Sometimes, enemies will explode (usually when shot at) and will cause damage to the player.
A living being who is the product of the reproductive mating of two different species.
Henchmen are the loyal grunts caught in between the player and the main antagonist. Without them every game would be nothing more than a boss battle.
Games which contain either animals crossed with other animals or animal/human creatures.
A common type of stage featured in many games. Slippery ice, avalanches, and freezing water are some of the unpleasantries to be had when visiting these cold arctic regions.
The ability for the player to become unseen, from basic camouflage to fully vanishing from sight.
Kart racers are cartoon-like racing games that often feature fantastical power-ups.
Reptilian humanoids are a common motif in mythology, folklore and fantasy. As a race, they are sometimes cited to be extremely old, even older than men and elves. Examples: Lizalfos (Zelda), Lizardmen (Warhammer) & Argonians (The Elder Scrolls) They generally walk upright like any other humanoid and sport some kind of tail.
A boss that doesn't move around during battle. It will instead use other means to "reach" the player.
A malevolent character whose goals are evil in nature. While villains are commonly featured as antagonists, not all antagonists are necessarily villains.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
A level that takes place either in or near water.
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