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Game » consists of 6 releases. Released May 07, 2015
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
The point in an otherwise nonlinear game where the player can do little else but to progress. Such points are most commonly found just before endgame content.
Swearing, cursing, call it what you want. It is an expression of anger or frustration, in most cases.
QR codes, short for quick response codes, are a type of barcode that can contain much more information than the traditional barcode.
Games where players are given material to read; this includes books, newspapers, and emails.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
The "kick back" from a gun. Causes the muzzle of your gun and crosshair to rise when fired. It promotes firing in smaller bursts, and forces the player to push the crosshair down to counter act the force of the recoil.
A maneuver involving both horizontal movement and rotation about a horizontal axis. Many characters roll in a unique fashion, and certain vehicles are even capable of rolling
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
Quests that aren't necessary for game completion. They typically offer side-stories or specific rewards.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
Games whose titles consist of a single word.
Player assignable points that unlock or enhance skills allowing for character customization.
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
Stealth kills are special kills in video games that usually occur when the AI is not aware of the threat of the player.
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
Games whose main character is so egotistical that the whole game just HAS to be named after them.
Unity is a multiplatform game development suite, designed from the start for the ease of creation. It's completely free to use with a pro version available for more advanced features and export options.
Games where players can choose to talk their way out fighting, which is often an option in RPGs.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
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