@hunkulese: Frankly, I think going nonlethal is actually one of the easier ways to play the game.
You're right in that stun gun and tranq rifle ammo is rarer, but if you explore a lot, you will find some, and make sure to buy it from shops whenever you can (because money is basically endless in that game). The reason I say it's easier is for two reasons. One: the tranq rifle is really good, in that one shot anywhere on a guy's body will take him out silently, though it will take longer if you don't hit him in the head/neck. Two: try to use the stealth melee takedown as often as you can. You can't just use the stun gun and tranq rifle all game, as there really isn't quite enough ammo. Always try to takedown before any other option. Only in areas full of guards should you start using the tranq rifle. Don't accidentally do the lethal melee takedown, as that one actually makes a bunch of noise because the guy yells when you stab him. Sometimes the patrol routes are tough and it's tricky to isolate guards, but the melee takedown and tranq rifle are seriously really good.
Edit: Oh yeah, reason number three that nonlethal is easier: every nonlethal kill on a guy gives you a 20XP bonus because I guess it's slightly harder than headshotting a guy with a silenced pistol. All of those 20XPs add up over time to get you to more augmentations at a slightly faster rate. Nonlethal takedown on a guard is 50XP total (10 for defeating guard, 20 for takedown, 20 for nonlethal), whereas even getting a pistol headshot on a guard only gives you 20XP total (10 for defeating guard, 10 for headshot). Getting a tranq rifle headshot is 40XP total (10 for defeating guard, 20 for nonlethal, 10 for headshot), and even if you miss the head, you still get 30XP.
I do still recommend you upgrade the fuck out of one lethal weapon so you can fight bosses. The combat rifle and the revolver are both very good. The bosses take little to no damage from the stun gun and tranq rifle and the game forces you to kill them, and boss kills don't count against you if you're going for a pacifist, nonlethal run.
Hacking is good, but I also recommend you get the double melee takedown augmentation. Cloaking is also very useful for allowing you to reposition yourself while trying to find the best way to take guys out, or use it to just progress through an area and don't even bother taking out the guards. The energy recharge augmentation allows you to get back that one free energy bar much quicker. Also, there is an aim stabilizer augmentation (NOT the recoil one) where all the description mentions is that it makes you more accurate while running and gunning, but way more importantly it steadies your aim while looking down the scope of the tranq rifle/crossbow/sniper rifle, so that's incredibly useful too.
Gas grenades can be good for nonlethally dealing with a cluster of dudes. Concussion grenades can be good if you want to stun a group of guys, then run up and keep doing melee takedowns (you will have to eat some energy bars to do this).
I'm not clear on what level you're at. Is it Highland Park? The place with all of the red and black commandos from the very beginning of the game? And there's a big underground facility? For the record, even when they tell you to hurry because some guy might leave, that is never true, you always have all the time in the world, except the first mission where you rescue the hostages. Those hostages die if you wait too long, but that is the only situation where there is actually a time limit.
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