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Game » consists of 1 releases. Released Apr 13, 2006
Games where the characters are 2D bitmap images (sprites), but the environment and scenarios are made in a 3-Dimensional space. This technique was commonly used on consoles like the PlayStation, Sega Saturn and Nintendo DS. Many 90's First-Person Shooters also used this technique. Some used it as a stylistic choice like Paper Mario and Rakugaki Showtime.
A mode in which a game will play a gameplay demonstration video as a means to entice players into playing the game.
Bonus levels, rounds, or stages give players a chance to gain extra points, powerups, or lives. Occasionally bonus stages will play completely different than the rest of the game, like as a slot machine or pinball minigame.
DS games that feature gameplay elements requiring the player to speak or blow into the handheld's built-in microphone.
Why are bad guys on so many game covers? Perhaps the developers secretly think they're cooler than the good guys.
The last boss you face in a game, usually representing the final climax of the game.
Cold-blooded aquatic animals that have scales and breathe through gills.
It's easy to lose oneself in the heat of battle. Luckily, some games will alert the player as to when they are close to death.
A mode that allows a game to be replayed after a first completion, carrying over items, experience, weapons, and other elements from the first playthrough.
Quicksave allows the player to save their progress in record time at the push of a button. It is more commonly found in PC games than in console games.
These games are designed to be played by one person, and one person only.
Arguably the most fearsome of all the reptiles - it has scales and no legs. Snakes use a variety of tactics to harm players such as poison, hypnosis, and constriction. The most deadly snakes have mastered the way of stealth.
Marine animals characterized by five arms extending from a central disk. They are a lot more agile in video games than they are in real life.
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