And we're all very upset. The important stuff from the past week or so:
- Poise (i.e. resistance to flinching/staggering when hit) does not exist for players. You can, however, just change a boolean in the game files to turn it on. Don't, mind you. You'll get banned.
- Poise is fully functional for enemies and possibly NPCs.
- The "weapon skill" of talismans - Unfaltering Prayer - gives you temporary poise for the duration of casting a spell (hyperarmour). The exception is the Saint's Talisman, whose version of the skill is bugged and gives you nothing.
- Large weapons (Ultra Greatswords, Greathammers, etc.) also give you hyperarmour. Poise has no effect on how effective this is.
- The Wolf Ring has no effect whatsoever. The secondary effects from Yhorm's Greatshield and the Lothric Knight Spear also don't work.
- The weapon skill Perseverance still works.
- Poise has no effect on how stable you are when rolling. Equip load % does - the higher the better.
So for the time being, don't expect heavy armour to be as much of a lifesaver as it used to be. If you're using weapons that fall into the middle of the weight spectrum like greatswords, be aware that they are in a rough spot, balance-wise.
Log in to comment