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Generally used to fool other characters or parties into thinking you're one of them or belong there for purposes of deception, spying, or accessing data.
When a character appears to have died a horrible death, but is then eventually revealed to have somehow survived or was never really dead to begin with, often serving as a plot-twist.
The last boss you face in a game, usually representing the final climax of the game.
A boss that players fight multiple times throughout the game. They usually follow the player as they progress.
Bosses that are designed to not be beaten; however, sometimes these bosses can finally be beaten at a later point in the game.
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