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A character in a game who uses unorthodox moves, and who likes to play 'practical jokes' on opponents. This makes losing to him/her all the more humiliating.
Typically found in fighting games, combos are a series of strung-together moves.
The comic relief is a character, other than the main character, who is meant to add humor and lighten the mood of the game. These characters are usually very dumb or very witty, and are usually very talkative.
The CP System is a family of arcade system hardware manufactured by Capcom for their arcade games from 1988 to 1999, including the Street Fighter II and Street Fighter III games.
Downloadable Content adds new features and content to already-distributed video games via the Internet. Examples include new maps for FPS games, new songs for rhythm games, and new cars for racing games.
A ball of energy fired from the palms.
"Hand to hand. It is the basis of all combat." -Gray Fox
While the original Japanese Tatsumaki Senpuukyaku literally translates to "Tornado Whirlwind Foot"; Hurricane Kick is the commonly accepted name for this Street Fighter move.
Some dogs just never get their day. Characters like this always seem to get shown up no matter what the occasion may be.
A combo that can be extended indefinitely. They are often unintentional inclusions in the game, though they undeniably shape the games for better or worse
Joke characters are characters in video games that provide humor, and are often parodies of characters from other games, or parodies of famous celebrities.
Karate is an umbrella term for a wide range of martial arts originating in pre-Japanese Okinawa.
Known as Chi in Chinese and Ki in Japanese, it is spiritual energy which cultivates itself through training and meditation. In experienced hands, it becomes a form of visible energy which can heal, destroy, or do many other tasks, determined by the amount of Ki and the user's overall ability to manipulate it.
Martial arts are a popular set of skills that many video game characters possess. Martial arts are the cornerstone of any fighting game, and have influenced many platforming and adventure games.
An opponent that typically appears around the halfway point in a level. Mini-Bosses are more formidable than the average opponent, though normally not as tough as the end-level Boss.
The odd way characters move in games developed (though not exclusively) in Japan.
A Palette Swap is when two or more characters share the same style sprite or character model with only minor color or cosmetic changes. Although visually similar, palette swap characters may have very different moves and personalities.
Poking fun at a specific existing work, whether a game, a movie, or something else, by imitating and exaggerating its characteristics. Some games use parody here and there, while others are entirely parodic.
Used in fighting games, projectiles are objects that a fighter can launch at another fighter to attack from a distance. While they can be used to simply inflict damage, projectiles are often used to maneuver opponents into disadvantageous positions.
Shoryuken is the move made famous by Ryu and Ken Masters of the Street Fighter franchise. Shoryuken translates to "Rising Dragon Fist" but most English speakers simply refer to it as the "Dragon Punch."
A fighting game archetype where characters with a significant similarity in fighting style to Street Fighter's Ryu & Ken.
Akuma's signature super move in the Street Fighter series.
An art style prevalent in anime in which a character or other item is rendered in smaller proportions in order to make it small, cute, and cuddly.
Whether with a button press or menu, taunts destroy friendships and can even make the computer go crazy.
A combo move in fighting games that 1) requires a specific button combination to activate while combo-ing & 2) delivers a special animation associated with character or environment. Depending on game, might involve a gauge or act as a finishing move.
Characters whose ages have never been revealed in a game or officially by the creators. This may be due to an added sense of mystery, to avoid controversy, or just lazy character development.
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