DaikaGrubba 05
Blight Club
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GrubbSnax
843: Worked Wish
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Game » consists of 9 releases. Released Nov 13, 2007
A post-processing blurring effect used mostly by modern action games, particularly modern first-person shooters. Used to blur foreground or background elements to simulate a lens focus.
Destructible cover is an increasingly popular feature in shooters, even those without cover systems. It is used to encourage creative tactics both in single-player and multiplayer.
A destructible environment means the player has the ability to destroy his/her surroundings. This allows players to use the environment to their advantage.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Digital distribution method for PC games. Direct2Drive is maintained and owned by Gamefly Digital Inc.
Voice actors don't always get an NPC to represent them. Sometimes voices have no visible speaker.
The concept of using two weapons at once, often for more damage at the cost of accuracy, the use of a shield, grenades, or other similar accessories.
When the player's actions trigger a change in the game's soundtrack. This adds a cinematic quality to the gameplay.
The 2006 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 10-12.
The 2007 E3 Media & Business Summit took place at the Barker Hangar in Santa Monica, California on July 11-13.
It may seem like bottom rung, but its your best friend when you just HAVE to find out if the Princess is in the castle and your date is waiting for you. Go ahead and hit those crosshairs until your shame is backlit by neon text outline, just don't expect any achievements!
Electricity is commonly used as a damage-introducing element causing inanimate objects to become harmful (electrified water, floors, cables, etc). It can also refer to a power wielded by characters that generates sparks, is conductive to metal surfaces, forks or branches, and is often blue in color.
An enemy that uses a spell or a skill to multiply and add another enemy to fight
When the player's actions cause enemies to say specific lines of dialog, such as "He's here!" or "Who turned out the lights?"
When a game lets players grab enemies and throw them as projectiles. Commonly found in platformers, but also sometimes found in over-the-top 3rd person action games.
Any weapon that shoots laser and plasma beams or energy bolts rather than conventional bullets.
A creative way to prevent the player from accessing a certain area, or from leaving the map by swimming or running too far.
The accent of someone traditionally from England. Not to be confused with Welsh or Scottish, which are totally different despite being sometimes referred to as simply "British" accent.
The ability for players to manipulate objects in the environment and use them as weapons. An example of this gameplay mechanic is Half-Life 2, in which players make use of a Gravity Gun to launch objects with deadly force.
A digital distribution platform operated by Epic Games.
Missions during which players are tasked with protecting a non-playable character or object from harm until a certain goal is met.
An environmental hazard that can be exploited to inflict massive areal damage, exploding barrels are one of the most ubiquitous objects to be found in games. The most common methods of ignition include shooting and throwing. Exploding barrels are usually distinguished from the non-exploding kind by a conspicuous red tint.
In real life, vehicles rarely explode unless an actual explosive device is involved. Like, it almost never happens. In video games, on the other hand, cars will blow up real good with almost no encouragement.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Either through a concealing helmet, keeping the whole game in first person, or using clever camera work, the player character is kept faceless throughout an entire game.
Falling Debris, rocks, or other items that may possibly cause damage to the player character.
The last boss you face in a game, usually representing the final climax of the game.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
Games in which fire can spread continuously across the environment or between objects.
Using physical force to damage an opponent, with or without an equipped weapon from a first person perspective.
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