I was once like most people, enjoying vibration and never paying it much mind. But at a certain point, something changed inside me and I found it started to be really annoying.
Contextual Controller Rumble
Concept »
Although force feedback is often used in games to indicate such commonalities as when a player character is taking damage or feeling weapon recoil, it is sometimes used in more creative ways, such as providing hints to finding an item or providing emphasis during an otherwise non-interactive cinematic sequence. These games feature more creative uses of rumble than the norm.
Who else can't stand rumble?
Depends. In an FPS its dumb and can be annoying when your controller is basically constantly vibrating. I often turn it off.
BUT in a game like Metal Gear Solid(1/2/3) when they have a god damn credited rumble director who scores the rumble in the whole game. Its amazing.
also it can be useful in racing games.
When it's used to give the player a bit of feedback, or some kind of sense-impression that's useful in game, it can be really good. You get this most in racing games I guess. I think in Just Cause 3 it's used to tell you whether you're boosting or not, which is useful for managing boost in races...which I guess isn't much of a recommendation given that racing in open world games is pretty universally hated.
But when it's put in as an attempt to make the game feel more real it tends to be pretty hokey and lame, I agree.
I would rather have the option than not have it at all. I think that it is like everything else, in that its amazing when its done properly, but awful when it isn't used properly. For example, I have a racing whell and rumble / force feedback make the experience better because I can actually feel what is happening to the vehicle, thus improving my ability to react accordingly. It also helps with immersion because not having any feedback on the wheel is so removed from the everyday experience of driving that it breaks immersion and becomes more about what is not happening than what is happening.
Now, that is a very specific case and I am assuming you are talking about traditional controller rumble. Sure, that can be annoying sometimes, but it is used well too often to start condemning the feature. An individuals personal preference varies, that is why every consoles / PC's allow you to turn rumble off on the system level.
I honestly don't notice it until its not there, like in sfv. Its become so widely used that it feels odd when its missing now. It doesn't mess with my aim or ability to do anything game related, atleast not that ive noticed. Its like analog sticks, just feels like basic game function.
I like it a lot, and when used well makes the game better IMO. It's almost essential in something like MLB: The Show in how it's used. Forza is a better game for it because it really gives a feel for the road. Games feel lees immersive without it usually.
The only time where it bothers the shit out of me is in Lego games. Just about every action you take causes the controller to vibrate and not only is it distracting and annoying, but if I'm "going wireless" it causes the battery to drain like a mother.
Hmmn, it's interesting, because I almost like it as a punitive thing. For example, in certain fighting games you don't really feel it if you are punching up your opponent, but as soon as you get nailed, it kicks in. Same goes for FPS games. Also when having a high powered weapon and feeling it really kick back more so than any other gun is kiiiiiiiiiiiiiiinda awesome. I'm a fan.
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