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Action RPG (Action Role-Playing Game), also known as ARPG, refers to RPGs (role-playing games) that use direct, real-time, reflex-oriented, action combat systems, instead of the more abstract turn-based or menu-based battle systems.
First appearing in Final Fantasy XII, the ADB system is a cross between the ATB (Active Time Battle) system used in offline Final Fantasy games and the RTB (Real-Time Battle) system used in the online Final Fantasy XI.
Battle system associated with Final Fantasy series. First introduced in Final Fantasy IV.
A mechanic used mainly in Japanese RPGs of both the action and turn-based variety.
A real-time battle system used in Namco Bandai's Tales franchise.
Combat that takes place in real time, but that can be paused to give commands to certain characters.
The Press Turn System is the combat system used in several Shin Megami Tensei games. It allows players and enemies alike to take advantage of opponents weaknesses and provides a unique and challenging take on the turn based battle.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
The Stride Cross Battle System was introduced in the game The World Ends with You. It involves playing with 2 Characters at once, looking at each on both screens, simultaneously. The player watches the "Light Puck" stride across both screens, and that is where it got it's name from.
Gameplay type emphasizing deliberately paced tactical battle where each side politely takes turns moving and attacking one another through varied forms of combat.
Time Stopping is the ability to stop the flow of time, stopping all movement from everyone but the person who used the ability.
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
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