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Game » consists of 1 releases. Released May 03, 1991
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Backtracking is the act of navigating through previously explored areas, usually for the purpose of progressing in an objective-based adventure game. Players who are lost may also backtrack to reorient themselves.
Betrayal is when a person breaks the trust and faith that others have placed in them.
Character Creation refers to characters created by players themselves, rather than developers.
The concept of a helpless female character in desperate need of rescuing by the protagonist, in most cases from a villain, or from a form of impending doom.
Earning an extra life, either by collecting a 1up or by hitting a certain score.
An unofficial translation of a video game, created by people not associated with the original development team.
The last boss you face in a game, usually representing the final climax of the game.
Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
Music in a game that can hurt enemies and/or the player. Note that causing damage with a musical instrument via physical means, such as by bashing an enemy over the head with a guitar, does not apply.
Characters that are overweight have more body fat than normal for their race, or at least look it. A character that is overweight may or may not have great strength.
A boss that players fight multiple times throughout the game. They usually follow the player as they progress.
Games with characters that sing.
Games whose titles consist of a single word.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
A long-snouted, jungle-dwelling mammal. In several Asian cultures it has become synomonous with a dream-eating spirit from Chinese mythology.
Whether by item or otherwise, temporary invincibility provides the user a brief moment where they are impervious to attack.
Weapons can often be upgraded with new attachments, augmentations, or magical enchantments. These upgrades result in the original item being more powerful than originally intended.
A viewable map that displays the entire game world. The map also usually shows the player's location in the world.
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