Let's play a bunch of games that we found in this bag!
Mister Mosquito
Blight Club
Game Mess Mornings 05/22/24
GrubbSnax
841: Fair Use Brad Garrett
Giant Bombcast
GB@Nite LIVE! Tickets & Details
The Not-E3 2024 Time Zone Chart
The Community Spotlight 2024.05.18
The Community Spotlight 2024.05.11
The Community Spotlight 2024.05.04
Game » consists of 1 releases. Released Nov 05, 2015
The door code of Looking Glass Studios, often used in their and other studios' games as an easter egg.
Some games don't feature a traditional co-op mode that makes the players equal partners, but allows a second player to participate in the game to assist player one albeit with significantly different gameplay mechanics.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI. Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Taking advantage of computers and machinery as weapons, in solving puzzles, etc. or otherwise changing up gameplay.
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
A public testing period is, or has been, offered for the general public prior to sale or general availability. Access is generally granted through giveaways, preorders, or crowd-funding rewards.
A shadow is an area where direct light from a light source cannot reach due to obstruction by an object.
Games whose titles consist of a single word.
Spies are the masters of espionage. They're also (usually) quite adept at the art of stealth, disguise, and assassination.
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
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