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Sometimes designers add old-school things on purpose to enhance game design. These games tend to be heavily inspired by hardware limitations of older systems. NES, Atari 2600, and early computer platforms (DOS, Commodore 64, MSX, etc...) are common sources of inspiration.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
Electronic music is one of the broadest classifications of music, and has been a staple of video game soundtracks since the 90s. The genre's main trait is the use of electronic instruments.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
Chiptunes are musical compositions that are synthesized by a computer or console sound chip.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
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