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The ability to move from one area to another instantaneously - typically through some sort of special power or device.
A staple in both the real-time and turn-based strategy genres, Fog of War simulates the unknowns of the battlefield by covering areas of the map, to be progressively revealed by the player.
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
Micromanagement is the act of increasing the efficiency and longevity of units during a battle, or managing equipment, statistics and abilities on an obsessive level.
Dialogue trees are a feature through which the player selects responses from a list of choices, eliciting reactions from NPCs and determining the path of the conversation and story.
Environments cycle between day and night, often with effects on other aspects of the game.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
An attack that does more damage than usual, usually affected by random chance and some sort of modifier.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
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