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Amiibo is Nintendo's NFC figurine and card program that works across multiple games. Amiibo work natively with the Nintendo Wii U via the NFC reader in the Wii U GamePad and the New Nintendo 3DS. In 2015, Nintendo will release an accessory for the original Nintendo 3DS that lets players use Amiibo on it as well.
Captain Falcon is a racer in the F Zero which uses Anti-gravity racing.
In the Smash Bros games, captain Falcon can give himself a boost if you press the right buttons.
Captain Falcon has been hired to take down criminals.
Captain Falcon is a captain.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
A divekick is a gravity-defying move found in many fighting games that allows an airborne fighter to propel themselves downward at their opponent at a high rate of speed.
Captain Falcon can dodge if you use his jump.
Excitebike is an Assist trophy in Smash Bros. Brawl
If players are playing as Captain Falcon, they could/ will be able to get to the finish line.
The ability to create, shape, and control fire at will. This is a common and well known power in fiction, its appearance dating back to ancient literature.
Sporting events that are set in the future. These sports are often extremely violent and may feature robots, mechs, or cybernetic implants.
Take an item and throw it at the enemy.
Jigglypuff is a normal type Pokémon that evolves from Igglybuff, and can into Wigglytuff with a Moon Stone. They love to sing.
A lap is one circuit around a race track. This is featured in many, but not all racing games.
When the President wants to go for a burger, you know that all your cake is a lie.
Metriods are an Assist trophy in Smash Bros. Brawl
A simple texture mapping graphics mode on the SNES that allows a background layer to be rotated and scaled. Many game developers used this to create faux-3D worlds and environments.
An arcade console developed by Nintendo that was used to preview upcoming Super Nintendo Entertainment System games.
Games which allow players to interact with others over the internet.
A Palette Swap is when two or more characters share the same style sprite or character model with only minor color or cosmetic changes. Although visually similar, palette swap characters may have very different moves and personalities.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
A fighting technique in which a character punches or kicks an opponent dozens in a short period of time, sometimes to the point that their fists or legs become blurred. It was commonly used in Video Games, Comics/Manga & Animation.
Respawning is when a player or NPC dies and then reappears moments later - usually in a predetermined location or group of locations - while the game continues.
A rocket start is an element that appears in most fictional racing games; it is an important technique to gain boost at the start of a race by accelerating at the right time. This technique is inspired by the Mario Kart series. It is also used in other games, too!
Colloquial term applied to hyper-aggressive play in all fighting games in North America, coined in southern California during the mid-90s. Popularized by tournament players like Alex Valle.
Featured mainly in fighting games, special attacks usually require more than just pressing a button to activate. They are usually unique or at least varied between characters.
The speed blur effect is typically used in racing games. It consists of the edges of the screen, or any object in the world blurring as the player moves quickly.
Lakitu & Spiny are an Assist trophy in Smash Bros. Brawl
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