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Concept »
In many games that feature team-based competition, "Friendly Fire" is the ability shoot or somehow directly impair ones own teammates.
Special or stronger units than standard ones, usually found in strategy games. This is not necessarily the same thing as a superhero or a game's protagonist.
A plot device where innocent characters are killed. Sometimes players forced to watch it happen and can do nothing to prevent it.
Games made for a younger audience, usually between 3-9.
The act of killing a child is considered taboo in most games. There are, however, some games that allow this breed of tomfoolery.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
Murder is the act of ending the life of another living thing against its will without the sanction of a higher governmental authority, such as the casualties that result from acts of war. It is generally intentional, at least in a legal meaning, but not necessarily.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Whether they're getting in the way while you're walking or driving, you always feel the need to trample them.
A mysterious force that prevents characters that are integral to a game's plot from dying. For example: In Fallout 3, the player cannot kill their father, no matter how hard they try.
Red tape is an idiom that refers to excessive regulation or rigid conformity to formal legislation that is considered redundant or bureaucratic and hinders or prevents action or decision-making.
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