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Game » consists of 4 releases. Released Oct 28, 1994
Games that have animals (except humans) as the main character. The character must be playable.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
The Bobcat is a member of the cat family and is found throughout the United States. It is known for its adaptability and hunting prowess.
Feline animals commonly kept as pets. There are many different breeds and varieties.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
These games let players see the credits without needing to play the game first.
Earning an extra life, either by collecting a 1up or by hitting a certain score.
The last boss you face in a game, usually representing the final climax of the game.
Gliding is an ability that allows a character to extend their jump further usually through the help of wings or other aerodynamic tools. Unlike flying, gliding usually doesn't allow the character to gain or maintain altitude, but only slows its descent.
Any game that involves jumping on an enemy's head as an attack, such as in Super Mario Bros.
A hub is the central location from which a player can venture out into different areas of a game. It is often used as a clever way of masking loading between levels or worlds.
Whether it be a close up shotgun blast, far away sniper rifle, explosive, or backstab, the "one hit kill" is a popular kill strategy. Usually hard to master and even harder to avoid, the instant kill is loved and hated by gamers everywhere.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
A mascot is an iconic character heavily used in the advertising and marketing of a product, franchise, business, or company. Notable mascots include Mario, Sonic the Hedgehog, Ulala, Mickey Mouse, and the Big Daddies.
Make sure you respect nature, or else! Note: This only concerns *protagonists*.
A stage or level designed around a theme of musical instruments or audio equipment. Most common in platformers, where the instruments often act as platforms, obstacles, or even enemies.
A collection of anthropomorphic characters without pants, but with shirts or other tops. Does not include characters in dresses.
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
A portrait that conveys a character's health or other statuses via their facial expressions.
The first subscription based video game serviced offered through your cable company.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
Damaging enemies by simply jumping on top of them.
Animals that have the ability of speech and in some cases are anthropomorphic.
The concept of a character leaping forwards or backwards in time.
Games whose main character is so egotistical that the whole game just HAS to be named after them.
Three games that are individually complete but are closely related in theme or sequence
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