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Game » consists of 1 releases. Released Sep 04, 1997
Attributes are a numerical representation of a character's abilities who have their roots in RPGs. Today, attributes have spilled over to a wide range of game genres.
Some games portray cutscenes as portraits of characters talking to each other.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Durability refers to the condition of the currently equipped weapons and armor, among other things. Overusing the said item without repair generally results in it breaking or otherwise becoming non-functional. Many games with role-playing elements incorporate this feature.
An unofficial translation of a video game, created by people not associated with the original development team.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a woman.
Grid-based movement limits players, and other entities in a game, to moving through the game world in increments of whole squares on a grid. It has been a common staple of turn-based strategy games since the earliest board games of antiquity. It was also used by early RPGs.
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
A pre-promoted unit the player begins with in the Fire Emblem series. It's very strong in the beginning, but is comparatively weak to others in the long run. Jagans are nearly always Paladins.
The main characters of each Fire Emblem game. Whenever one of these characters are defeated in battle, the game is lost.
Dragonkin from ancient times, these people have the ability to transform into mighty dragons.
Some people just have to have all the power.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Pegasi are winged horses found in Greek Mythology.
A common character class that has appeared in every entry in the Fire Emblem series.
A concept where the game must be restarted if you are killed. It is a mechanic found in most arcade games, but the term is usually used in reference to the RPG genre where the mechanic is less common, particularly "roguelike" games as well as strategy games such as Fire Emblem or Final Fantasy Tactics where characters die if they are defeated in battle. Often used as a significant plot device.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
An attack in Fire Emblem where three characters (usually pegasus knights) surround the enemy in a triangle formation and strike all at once, resulting in a guaranteed critical.
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
The weapon triangle refers to the rock-paper-scissors relationship between axes, lances, and swords in the Fire Emblem series.
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