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Game » consists of 2 releases. Released May 27, 2003
Ability to play as a non-human or extraterrestrial character.
A proprietary video codec (.bik/bk2 extension) developed by RAD Game Tools and used in a very large number of video games.
Cloaking is to become invisible or become close to invisible depending on strength of the ability or item.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
A non-interactive sequence within a game most often used for plot advancement.
Downloadable Content adds new features and content to already-distributed video games via the Internet. Examples include new maps for FPS games, new songs for rhythm games, and new cars for racing games.
The 2002 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 22-24.
A characteristic many game characters share when their eyes emit a colored light instead of what a regular eye should look like. This is often evident in robots and characters possessed by some evil force.
Greatest hits is a general term for re-releases of games which have sold a certain number of copies, as part of a program managed by the console manufacturer.
Havok Physics (Havok) is a physics API developed by Irish company Havok and released in 2000. It is used in video games as a physics engine, allowing for realistic interactions between in-game entities.
One of the smaller innovations in the gaming industry was making the player's targeting reticle change colours depending on the situation.
The minimap is a small, simplified version of a larger map. This plays a vital role in many games, especially Real Time Strategy, where it is important to have an overview of the entire map.
Sometimes one playable character just isn't enough.
Objective-based team gameplay occurs when one group attempts to accomplish some goal -- enter a base, capture or destroy some MacGuffin, rescue the hostages -- while the other tries to prevent it.
Games that allow characters to be switched with the press of a button. This concept's definition does not include player switching in team sports games.
Games that have had an Original Soundtrack album released.
Reptilian humanoids are a common motif in mythology, folklore and fantasy. As a race, they are sometimes cited to be extremely old, even older than men and elves. Examples: Lizalfos (Zelda), Lizardmen (Warhammer) & Argonians (The Elder Scrolls) They generally walk upright like any other humanoid and sport some kind of tail.
Sometimes, you want to play games with a real person who's sitting right next to you. These games have you covered.
You work with a small team of AI or human squad members (usually with a total squad size of 4) to complete objectives.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
The Xbox 360 has limited compatibility with original Xbox games through software emulation. Originally there were 213 Xbox games compatible with the Xbox 360, now there are 478.
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