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Game » consists of 10 releases. Released Oct 13, 2009
An AI companion is a computer-controlled ally who follows and aids you through your adventures or who requires your protection. The AI companion's survival is often essential to game and story progression.
When a game inclüdes an accènt in its title.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Grabbing the attention of a nearby enemy NPC. Usually leads to them attacking.
The form a character takes when they have undergone a fundamental physical or psychological change. This is usually the result of training, magic, or a specific event.
The Zaulia.
When the main protagonist is thrusted into a foreign dimension or alien world, usually due to a freak accident. The protagonist must then explore that world while trying to find a way back home.
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
A group of musicians that perform together.
One of the Tainted Coil's hierarchy units in Brutal Legend.
"You fight like a dairy farmer!" and "I've fought mudcrabs more fearsome than you!" are both good examples of this.
A party that takes place on a beach.
When the player character (re)visits a certain area or location that was also present in a previous game, or visited later on in the same game, with some alterations.
Winged, usually flying creatures, many of which enjoy perching on branches and defecating on unfortunate victims below.
The ability to stop or reduce the damage from an oncoming attack.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
When blood will splash textures on walls or floors and even roofs.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
Not all bosses can handle the player by themselves. Many use waves of lesser enemies to fight for them while they rest, and some even let these minions do all the work.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Bouncers are large infantry units who served faithfully under General Lionwhyte until they were fired for their incompetence. Unsure what to do without someone giving them orders (thanks to their remarkable stupidity) they were hired by the Ironheade faction. In combat they utilize their enormous fists with great efficiency.
Some creatures don't need guns or swords to hurt you. Instead they pack a punch with some kind of deadly breath attack, be it flaming, poisonous, radioactive, or just plain bad!
Brides are units in Brütal Legend, belonging to the Drowning Doom faction. They are visible from a distance due to the localized storms that hover above them.
The Buddha Engine is an in-house engine used to power many of the recent Double Fine games.
Some cooperative games let the players pick up and toss each other around. Sometimes this serves a purpose, like killing an enemy or leap over a gap but most of the time it just serves as an aspiration to great assholery.
When a character from an existing media franchise makes a brief appearance in a video game, sometimes without even openly acknowledging their origins.
Sometimes, rather than building a character model from scratch, a developer will sometimes use a real person as a template and use his or her physical attributes to create a similar character model to be used in their video game. In some cases that real reason will appear as themselves in games.
A character who is destined to save or destroy the world. Often seen in RPGs.
A concept used in many racing and action games in which your vehicle or character is airborne and shot at an awesome angle, often in slow-mo.
A page devoted to cataloguing and explaining appearances and the use of concept art in games.
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