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Darkness is used in games to restrict access, increase tension, or just to set a mood. Often the player has access to a light source that can mitigate its effect.
The player goes to an ordinary, seemingly benevolent small town, only to find that there are some very strange things afoot there...
Popularized by franchises such as Resident Evil and Silent Hill, these games typically involve a strong implication of danger, vulnerable protagonists, and disturbing monsters.
The staple enemies of Alan Wake. These once were villagers of Bright Falls, but now they are merely puppets of the darkness.
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