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Game » consists of 4 releases. Released Apr 22, 2010
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Usually refers to the end of the world.
Bats are small, very social flying mammals. They may frequent caves or haunted houses.
In video games, breaking the fourth wall occurs when a game becomes aware of its nature as a game, or when a character directly acknowledges the player.
Most commonly found in older RPGs, fellow party members will follow exactly one square behind you/another party member.
These games let players see the credits without needing to play the game first.
Sometimes designers add old-school things on purpose to enhance game design. These games tend to be heavily inspired by hardware limitations of older systems. NES, Atari 2600, and early computer platforms (DOS, Commodore 64, MSX, etc...) are common sources of inspiration.
Games with cover art that imitates game boxes for bygone systems, or recalls a distinctive aesthetic used for cover art in that era.
Games that have been removed from sale from various digital store fronts.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
The concept of a game referencing another game through mockery, parody or even directly. A game reference to the same franchise does not count.
When a character or group of characters does something extremely brave on behalf of another character or group of characters, knowing that they will get killed or seriously injured in the process.
Indie Royale sells bundles of independent games for cheaper than they would cost purchased separately. Purchasers can choose to pay more than the current minimum to lower the minimum price for others.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
An overworld is a simplified view of the game world that allows players to freely move to different locations or levels.
Poking fun at a specific existing work, whether a game, a movie, or something else, by imitating and exaggerating its characteristics. Some games use parody here and there, while others are entirely parodic.
Developers can't seem to resist filling video game graveyards with interactive tombstones full of witty sayings and inside jokes, particularly in fantasy RPGs.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
Skeletons that are directly controllable by the player; a concept that spans across multiple genres.
Referencing a TV show, celebrity, song, trend, historical event, etc. is one of the easiest ways to get a laugh. This can be either a throw-away gag, like the name of an achievement, or the main subject of the game.
Enemies that appear out of nowhere and force the player into a battle.
Classic form of numbering that gives things a more regal feel.
Game mechanics traditionally found in role-playing games that are incorporated into a non-RPG title.
The skeleton is the framework of the human body.
A set of skills and abilities displayed in a branching path. Skills in the tree open up after completing required prerequisites.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Trolls are a mythical race of creatures that have been interpreted many different ways in games.
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
The Undead is an umbrella term describing creatures that do not exhibit the key fundamental attributes that are associated with life, such as respiration, and blood circulation. They are divided into two main categories: Ethereal and Corporeal, depending on whether or not they have a body.
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