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Founder of Blendo Games, Brendon Chung was formerly a designer at Pandemic Studios. He's also noted for making various Doom & Half-Life mods such as Barista and Citizen Abel.
Chris Remo is a developer and composer. He was previously worked at Gamasutra, Shacknews, Irrational Games, Double Fine Productions, Campo Santo and Valve. Also, he co-founded Idle Thumbs and its podcast.
An independent developer and academic who teaches at Parsons The New School for Design. He has written for several video game journalism sites including Kotaku, PC Gamer, and Rock Paper Shotgun among others.
Veteran games journalist and writer for PC Gamer, now full-time Independent game developer after the successful release of his first game Gunpoint.
Steve Gaynor is a co-founder of The Fullbright Company and a former level designer for Irrational Games.
Game developer known for independent game Sentris.
Jake "Video Games" Rodkin was a graphic/web designer and community/content coordinator at Telltale Games, co-founder of Campo Santo, now working at Valve. He hosts the Idle Thumbs and Important if True podcasts together with Chris Remo and Nick Breckon.
Cara works at Arkane Studios doing narrative design on Dishonored 2. Formerly, she was a freelance games journalist best known for her Embed With series and her work at Rock Paper Shotgun. She got her start in games on the QA team for GTA IV at Rockstar North, and gradually fell into writing about games for a living. She is based in the UK.
Anthony Burch works at RocketJump, and is currently working on an original series for Hulu. Burch is the co-creator of "Hey Ash, Whatcha Playin'", and co-star of "Anthony Saves the World". He has previously worked at Gearbox Software, and as features editor for Destructoid, where he also created the "Rev Rants" series.
Level designer on Monaco
A.J. LoCascio is a voice actor who got his big break as a Marty McFly sound-alike in Telltale's "Back to the Future: The Game".
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