So yeah I took this day to finish Bioshock. I made a thread yesterday about how I wasn't enjoying my experience with the game (original thread here) and I've gotta say the experience pretty much stayed the same, except for the supposedly HUGE TWIST OMFG YOU HAVE TO SEE THIS TWIST WHAT A TWIST. Yes Atlas is Fontaine. Goddamn that was so stupid and kinda predictable. Ok, I'll be honest, I wasn't thinking Atlas was Fontaine (I actually thought he was Ryan) but still I knew this dude wanted to use us for his own means. So yeah after us killing Andrew Ryan (which I thought was a really cool scene, it was shocking and in first person, it would have sucked as a simple cutscene) and the big revelation, it all kinda went downwards. I still loved the little sisters helping us and to be honest I was expecting another twist where Tenenbaum turned her back against us or something but no so that's cool, I like these stories where you can still rely on someone and you're not getting fucked by everybody.
Man I'm getting the idea this is gonna be a pain to read so I'll just keep it short and simple:
- MAIN PROBLEMS I HAD WITH THE GAME
- Turrets, cameras, and sentinel robots all throughout the game, in every single freaking room, everytime. What a pain, at least thanks to the thread I made yesterday I stopped bothering to hack them, because quite frankly, these things are in the most unexpected places and they're fucking useless to hack because no splicer is gonna go through there.
- Shooting sucks, unsatisfying, viva la wrench forever (except for Big Daddies I guess).
- Vitachambers = lazy game design. If you don't want to take the time to put balanced fights in, put a vitachamber or something similar in your game. I can't help but think what a mess this game would have been without Vitachambers, I mean you can have either extremely easy fights, or just enter a room full of Splicers, two turrets (machine gun one and rocket launcher one, which are the worst) a camera and a Big Daddy. Yes. I think I've seen something like that in the game. It was nuts.
- The ending. I got the good one and I thought it was cool when the little sisters went and finished Fontaine, but the last cutscene felt kinda rushed. I kinda felt it would have been better if it wasn't a cutscene and they kept in first person just like the rest of the game. Yeah, as you can see I'm not a big fan of cutscenes. If you wanna put cutscenes in your game just go make a movie you bad game designer (Kojima *wink* *wink*)
- WHAT I DID LIKE
- Incredible atmosphere. I haven't felt like that since I played Half Life 2, or Metroid Prime even. This game is incredibly immersive and we need more of that. Rapture is incredible, the sole idea of an underwater city is a great concept and they managed to make it look even more beautiful than we would have imagined. Kudos for that.
- Even if I criticise the story, I still think it's among the best written in this medium. That doesn't mean that as far as stories go it's incredible, but way above average, and for a videogame it's really good, but yeah, we have miles to go to tell a good videogame story.
- I've been thinking for a while about what else I did like, and couldn't find anything, so that must be about it. Sorry.
So yeah, I still think this game is overrated, and I keep my original score I gave it when I still hadn't finished it of a solid 8. Nothing more nor less it's a good 8. It's a quality game that is a bit rough around the edges, it lacks some polish in the gameplay and the story had potential but its ending failed to deliver.
PS. I still love you Kojima!
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