Hey Bomb-niciates!
Here is the latest Deep Look! Deep Looks are largely gameplay and commentary like a Giantbomb quicklook; however, I try to cover games that have been out for a while and I intend to use the videos to highlight moments and mechanics that I found interesting. Also I aim to keep the videos under 20 minutes.
In this Deep Look I show off some of the small architectural details that define the city of Rapture in the early moments of Bioshock. Watch me break down how the values of Andrew Ryan and the city are chiseled into the very walls of Rapture. I only cover the initial level, but there is more than enough to dissect thanks to the dense level design. I leave no wall ornament un-turned in my search for symbolism!
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