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Sometimes a fun place, other times a nightmare come true.
Arcadia is the "garden" of Rapture.
A place to buy alcoholic beverages and to mingle/meet with non player characters. Bars in games are sometimes essential to advance the plot, or recruit party members. Bars are the modern equivalents of taverns. You see taverns in fantasy games and bars in modern/sci-fi games.
A room which is devoted entirely to hygiene, containing a toilet and sometimes a sink. Residential bathrooms typically have a shower or bathtub.
A city is a large and densely populated urban area.
The City in the Sky is the seventh dungeon in Twilight Princess. It is accessed via cannon in the center of Lake Hylia.
The floating city that serves as the primary setting for BioShock Infinite
Dionysus Park was once private property of Sofia Lamb to serve as a living representation of her ideals. However, the park was put under the control of Stanley Poole when Lamb was taken to prison
Earth is a rocky planet orbiting the Sun, and the homeworld of Humanity. The Hitchhiker's Guide to the Galaxy defines Earth as "mostly harmless."
This level in Bioshock 2 is the location where Frank Fontaine's company created Plasmids, and Big Daddies for the city of Rapture
The entertainment district of Rapture, Fort Frolic is run by the mad artist, Sander Cohen.
Be it fairies or crazy paper mache animals filled with candy, there is always something at the bottom of the garden.
Halls, also called hallways or corridors, are areas that connect rooms. Not much happens here except people going from one room to another, but in some games the player sees little else.
Rapture's core and geothermal control center.
A kitchen is found in many game for purposes of food preparation and storage. People may eat there too.
Where evil is created, or at least where scientific experiments are conducted. Test tubes filled with pretty liquids are almost a must.
A tower designed to emit light from a system of lamps and lenses.
The primary location of the Bioshock 2 DLC 'Minerva's Den'. It is where Rapture's supercomputer, 'The Thinker' is located.
Where the wonders of the natural world, history, great art, and scientific endeavor can be appreciated by the layperson. Or someone can get shot in the face, depending on the game.
Rapture's fish market as well as the home of the secret organization of smugglers.
The third-largest continent in the world.
A parcel of land designated for public and recreational use.
A building authorized by a postal system for the posting, receipt, organizing, transmission or delivery of mail.
A prison is a secure location built for the confinement of a person or persons for a set length of time. It is often built by the state to punish criminals, and sequester them from productive members of society.
Catch a brew at these bars. They've been around for thousands of years, and they ain't goin' nowhere.
Andrew Ryan, the creator and designer of the city known as Rapture, once said, "it was not impossible to build Rapture at the bottom of the sea -- it was impossible to build it anywhere else."
Ryan Amusements is an Andrew Ryan-themed amusement park with displays that details his views and how Rapture started
Any school building in a game, including High School, Jr. High, and Elementary Schools.
A place where you can buy, and sometimes sell things.
Rapture's red light district and sanctuary to the ardent members of the Rapture Family.
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