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Game » consists of 11 releases. Released Sep 13, 2016
Enemies that are small, deal relatively low damage, and have low health, but make up for it by attacking in large numbers. Examples include Flood infection forms from Halo, Trites from Doom 3, or Crawlers from Resistance: Fall of Man.
The ability to manipulate objects with one's mind. Telekinesis is often displayed as an incredibly powerful ability.
Games set in, or focused primarily around, the years between 1960 and 1969.
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
A tragic hero is a protagonist who makes several mistakes to fall from glory, or is affected by tragedy and seeks revenge or redemption.
Video games contain a lot of activities for players to do underwater, from exploration to combat. Sometimes games treat water as simple low gravity movement, while other games treat underwater more realistically.
The unreliable mentor is there to teach and guide you sometimes. Though other times, you just don't know what their intentions are, and whether you should trust them or not.
Supporting characters who are heard throughout the course of the game, but are never seen physically by the player.
Weapons can often be upgraded with new attachments, augmentations, or magical enchantments. These upgrades result in the original item being more powerful than originally intended.
A utopian society is often considered a 'perfect' world, although it can also can be seen as a society better or more desirable than ones in the present. Often used as a plot device to show that a world isn't all that it may seem.
A video game concept in which plainly valuable items, weapons, and even hard currency are routinely found in trash cans and roadside dumpsters.
Verticality relates to the scale of spaces in a game and the player's ability and freedom to traverse them. It implies that a player has freedom of movement that extends to vertical planes through abilities, vehicles, or level design.
A malevolent character whose goals are evil in nature. While villains are commonly featured as antagonists, not all antagonists are necessarily villains.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
These are games that begin with the player waking up. More often than not this occurs in RPGS, but is certainly not exclusive to the genre.
WASD, or WADS, is the most common and often the default setting to move the player character in computer games with a first or third person perspective.
Realistically rendered water can really immerse you in a game. Just don't try to dive into your TV!
Weapon bob refers to the sway of a held weapon when a player is in motion in a first-person shooter.
Marine mammals that can grow to be among the largest animals on earth. Whales are sometimes hunted for their meat, oil, and ambergris; this has left many species seriously endangered.
Air moving with a considerable force. It's important to take wind into consideration when playing golf.
When a protagonist/hero works for the bad guy. It may be unintentional or completely voluntary.
Pressing a button to zoom-in. For example: in a flight combat game or a shooter without iron sights.
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