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Game » consists of 11 releases. Released Sep 13, 2016
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
The ability to create, shape, and control fire at will. This is a common and well known power in fiction, its appearance dating back to ancient literature.
Using physical force to damage an opponent, with or without an equipped weapon from a first person perspective.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
The First-Person Regain Consciousness is regularly seen in First-Person-Shooters.
Cold-blooded aquatic animals that have scales and breathe through gills.
Foreshadowing is a plot device that allows the creators to leave subtle (or not-so-subtle) hints about future events in the game.
Weapons that use a freezing effect to damage opponents, slow them up, or freeze them solid.
Some first-person games that wish to immerse the player in the experience more will go as far as to include full body awareness, or the ability to see the player character's body when looking down.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
Cuckooland Ghost in the Machine by Zero-G is a sound library with one of its tracks, "Is That the Door?" being commonly used in horror games.
Some ghosts exist solely as storytelling devices; such as providing the protagonist with in-game flashbacks or giving clues about what to do.
A state of mind in which a person (usually a leader or dictator) genuinely believes that they are a powerful god.
Graffiti is the practice of painting, etching, stickering, pasting, or in any way marking public or private property with lettering or images for a variety of different ends. Depending on one's perspective, graffiti can be considered either art or vandalism.
Games in which players are guided through the game by characters via radio communication. Extremely popular narrative device and game mechanic in the current generation of video games.
The smoke that rises out the barrel of a gun.
Taking advantage of computers and machinery as weapons, in solving puzzles, etc. or otherwise changing up gameplay.
HD collections are multiple games in a franchise that have been remastered to comform to HD standards and then put on a single disc.
HD Remaster is a term to a single game that has been updated to conform with the HD standards on that console.
A heads-up display is a graphical overlay of vital information used in most modern games.
Most modern shooting games add the realistic touch of rendering shots to the cranium instantly fatal. Glorious for the shooter, kind of a bummer to the shootee.
More effective than any hospital. These games let you heal damage; ranging from a black eye to a gunshot wound, just by having a snack.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
A console game is high definition if it operates at a resolution of at least 720p, or 1280x720. A console able to achieve this resolution is HD-capable. For a variety of reasons, the term does not apply to PC games.
A rendering technology using lighting with a larger dynamic range to create more realistic images.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
Hypnosis is a trance-like mental state that can be achieved with a number of different techniques.
Image flashes are usually found in survival horror games. The idea is to scare the player by showing images at unsuspected times.
A school of game design often associated with Looking Glass Studios, in which the player is free to act as they choose in a richly simulated world. The term was coined by Warren Spector in his Deus Ex post-mortem.
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