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As a side effect of drinking regularly, one's sensitivity to alcohol diminishes, thus requiring more alcohol to achieve the same effect experienced previously.
Archery is the practice of propelling arrows with use of a bow. Throughout history, archery skills have been used in both hunting and warfare. Today, it is also a sport and recreational activity.
Backstab is a skill utilized most commonly by rogues. By attacking from behind an opponent, backstabs significantly increase the damage dealt. Sometimes a backstab can mean a one hit kill.
Binding wounds is a skill in which one can bandage one's own injuries or someone else's. It often serves as a substitute for healing items or magical healing.
Begging various NPCs can sometimes earn the beggar a few pieces of silver, but other times it will simply draw the ire of the NPC.
The ability to stop or reduce the damage from an oncoming attack.
Bats, hammers, wrenches, maces, staves, or even brass knuckles. These are weapons intended for blunt trauma rather than cutting or slicing.
Brewing is the production of alcoholic beverages through the process of fermentation. It is most closely associated with beer, but can also include wine, tea, cider, mead and other liquids.
The act of preparing food by applying heat, often cooking in games produces items which yield some kind of benefit towards your character.
Removing a weapon or item from another person/creature so you can make use of it. Useful for stealth based games.
The ability to dodge an attack, making the player untouchable for a brief period.
A melee skill that allows for attacking twice in one turn with the same weapon.
The concept of using two weapons at once, often for more damage at the cost of accuracy, the use of a shield, grenades, or other similar accessories.
A gaming genre of its own, but also frequently featured as a mini-game in other titles, especially RPGs.
Fletching the process by which aerodynamic arrows are crafted. This trade skill is often a chosen profession of rangers, rogues, and warriors. In games, the fletching usually includes the skill of crafting bows as well.
A guild is a group of people who are expert at a skill or task and have banded together for ease of employment. In games guilds take many forms, from massive societies of real people in MMOs, to simple places to level up and receive quests in most RPG's
"Hand to hand. It is the basis of all combat." -Gray Fox
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
Jewelcraft is the art of creating jewelery from precious metals and gemstones. The necklaces, rings, bracelets, earrings, and other items crafted by this trade skill are often highly sought after.
Sometimes, a key just won't cut it. When you really need to get through a locked door or open a sealed chest, you need a certified master of unlocking, complete with a lock-pick.
Parrying is a specialized block mechanic, often with a tight input window, which prevents the player from taking damage. While some games allow this through a timed directional input towards the opponent, other games tie this to deliberate block inputs as a "Perfect Guard".
Pick Pocketing appears in many games as a way of obtaining information, items, or cash from people.
Piercing weapons are designed primarily for stabbing and puncturing to cause damage rather than slicing or cutting. Examples include knives, daggers, spears, lances, needles, shivs or improvised weapons such as ice picks.
Many games feature poison, but sometimes the art of creating poisons is an available trade skill to learn. Rogues generally excel in this profession.
Pottery is one of the oldest forms of art in the world, and it is still popular today. In some games, pottery is a tradeskill that can be learned.
A riposte is a counter-attack immediately following a successful parry.
A playable class in many roleplaying games. Rogues are also sometimes known as Thieves. The class in almost all these games center around their stealth capabilities.
Safe Fall is a skill that, as the skill increases, allows one to fall from higher and higher distances without taking damage.
Sense Heading is a skill that allows one to determine what cardinal direction he/she is facing without the assistance of an in-game item or user-interface compass.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
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