So, I like modern "character action games" as GB would put it, like God of War and Devil May Cry. I've always wanted to play Bayonetta, but I'm mainly a PC guy and a PS3 was the only console I had last generation (mostly for a few exclusives like the aforementioned God of War). I never picked up Bayonetta after hearing about the PS3 version being rather compromised.
I've been toying with the idea of getting a Wii U, again mainly just to play a few exclusives - Bayonetta 1 & 2 being a big factor in justifying that purchase (because Wind Waker HD is really the only game that's a "must play" for me)
Here's what made me hesitate though - I just finished Metal Gear Rising and while I really appreciated the over the top action sequences, I kind of hated the fighting system in it. Specifically the blocking/counter mechanism which required you to flick the stick in a direction and hit the attack button at the same time. The need to stop moving during battles, so the stick was centered to then be able to flick it in order to block was very counter-intuitive for me and I couldn't get a "feel" for it. As a result, beating the game on just normal difficulty, while certainly not insurmountable, was more of a chore than I would have liked. I am not particularly good at video games, but normal difficultly in most other brawlers generally feels ok to me.
Do Bayonetta 1 & 2 have a more typical dedicated button for block/dodge or is it similar to Metal Gear Rising? How difficult are they in comparison to others games in the genre?
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