The Beastcast this week discussed a Venture Beat article from Jeff Grubb that reports Battlefield is jumping on the WWII train this year. I can't say I'm surprised, and I know a lot of the staff here aren't very excited about AAA games' renewed interest in storming beaches, but Battlefield has been my timewaster game since the original Battlefield 1942 roughly 15 years ago. I'm very excited to see what DICE does with its new (old) setting.
Pros
Battlefield I was a really surprising entry in the series, in no small part because the game felt meaningfully different because of its unusual setting. A higher number of slow-firing weapons made close combat feel incredibly tense, poison gas is a powerful range-closer, and vehicles like the landship were a fun change from the usual 'truck with turreted cannon' design. I also think BF I was the best game since Bad Company 2 in terms of environmental destruction, striking a good balance of destructible buildings and fragile set-dressing like fences and even foxholes. Lastly, Operations is a fantastic new game mode, the child of Battlefield's greats--Conquest and Rush. Hopefully BF V doubles down on how to make its WWII setting feel unique, keep environments destructible, and further improve the Operations mode with better balancing and eclectic maps to choose from.
Cons
Speaking of balancing...BF I's map balance was potentially some of the worst in the series, suffering from an excess of chokepoints and some very lopsided Operations maps. That isn't to say all of the game's maps were terrible, but when they were, it was extremely noticeable. There's also the strange matter of character customisation and progression--two things that were worse than Battlefields past in large part because of DICE's interpretation of weapons at the time. Gone are the days of tricking out DMRs with personal scopes, grips, and accessories; most weapons in BF 1 simply had three variants, usually the same style variants between weapon types (most all LMGs had a light-weight version, a scoped version, and a foregrip version). This approach, as well as the War Bonds system for purchasing upgrades, often felt well-meaning but stale. I hope BF V's maps are a lot more consistent in quality, and that the progression and upgrade mechanics are a little more free-form and exciting.
So what do you guys think? I hunger for hot takes.
**EDIT** I guess I should clarify: I'm using "Boots on the Ground" as a synonym for "takes place in World War II" because of the ridiculous overuse of the phrase during marketing for COD: WWII last year. Don't worry, Battlefield isn't getting wallrunning (yet).
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