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Concept »
Crafting allows players to create their own items with the correct ingredients. It is used mainly in MMOs and RPGs.
Foraging is the ability to effectively gather food and drink from ones surroundings. Rangers, druids, and elves often excel in this skill.
A competitive multiplayer mode similar to the deathmatch mode which is signified by limited or no abilities to respawn.
Collecting objects in a game such as weapons, armor, items, and currency. Loot is often associated with RPG games and MMOs with RPG elements.
Some game modes don't allow the player to respawn once killed, forcing them to think strategically and to try to stay alive.
Rather than spawning on the ground like usual, some games let you spawn in the air and parachute down into the battle.
A concept where the game must be restarted if you are killed. It is a mechanic found in most arcade games, but the term is usually used in reference to the RPG genre where the mechanic is less common, particularly "roguelike" games as well as strategy games such as Fire Emblem or Final Fantasy Tactics where characters die if they are defeated in battle. Often used as a significant plot device.
Player versus Player, commonly abbreviated as PvP, is a gaming term that originated in MMOs to refer to gameplay in which players fight against other player controlled characters.
Random Loot is a popular concept for dungeon crawler and MMO style games. In essence, monsters or objects drop something that is considered valuable to the player with random qualities.
Instead of having the loot spew out of the corpse it-self, this concept is based on having to interact with the corpse to obtain the loot.
Survival is a concept that signifies that the player's life is constantly in jeopardy.
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