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When a certain amount of time is given to the player to reach a goal or finish an objective.
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
A heads-up display is a graphical overlay of vital information used in most modern games.
Whenever there's a new Pixar, superhero or Harry Potter movie they have to make one of these.
8-bit can be a reference to actual computing power, or it can be a retro look for videogames that want to recall a bygone era.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Vertical scrolling is when the screen scrolls along the y-axis. In a vertical scrolling game the player usually starts from the bottom of the screen and moves up. They are also almost always presented in a top-down perspective.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
Dragons were originally messengers from heaven, according to early Buddhist texts. In games, they can be among the most fearsome of adversaries, but there are some exceptions.
Classic form of numbering that gives things a more regal feel.
Video games that, for better or for worse, are based on an existing non-video game franchise. Usually drawn from movies, tie-in games have also been made about TV shows, novels, and even one-hit wonder pop bands.
A gameplay mechanic allowing players to store their items and freely carry them around.
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
Point and click is an interface featured in a specific kind of adventure game, where players click on objects and characters to interact with them.
War is a series of organized conflicts carried on by force of arms between two or more nations or groups. Whether it never changes or has already changed is up for debate.
The concept of a helpless female character in desperate need of rescuing by the protagonist, in most cases from a villain, or from a form of impending doom.
Turn-based games divide game actions into distinct parts, called turns. This gives the player time to strategically choose actions as the battle or events unfold.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
The Z-Machine is a virtual machine, created by Infocom, for running text adventures. Variants are used today to run classic and modern interactive fiction.
What is the fifth word of the third paragraph on page 17?
A mechanical system designed to capture or cause harm. Either the player can set traps for their enemies or others set them for the player.
Weapons can often be upgraded with new attachments, augmentations, or magical enchantments. These upgrades result in the original item being more powerful than originally intended.
Sometimes one playable character just isn't enough.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
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