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Guest Column: It’s Okay to Feel A Little Guilty About Your Guilty Pleasures

Guest contributor Heather Alexandra learns how to critique the games she loves most while still retaining that affection.

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The Metal Gear series is my favorite franchise in AAA gaming. I rank Metal Gear Solid 2: Sons of Liberty as number two on my vaguely arbitrary list of best games ever made. (For the record, number one is Planescape: Torment). Last year, knowing that The Phantom Pain was on the way, I made a vow to myself. I wasn’t going to talk about the game or the series in any serious capacity. Discussion around the game was getting sidetracked by talk of Kojima as auteur and his readily apparent inability to address certain subject matter maturely. I thought it was distracting. People were ignoring the content of the games in favor of arguments about the man. It was getting to the point that I didn’t ever really want to admit that I liked Metal Gear. I felt wrong for liking it. I felt guilty.

I realized that shying away from the conversation benefited me in no way and I certainly wasn’t doing myself favors by failing to examine the source of my guilt. We all have guilty pleasures. Various series that we enjoy in spite of their failings or the public perception tied to them. Informally asking on Twitter, I had all sorts of things tossed my way as people told me what their guilty pleasures were. The Modern Warfare series, 80’s anime, dating sims, pro wrestling, Destiny. There were plenty of answers. Looking over them all and considering my own relationship with Metal Gear, I realized that there are two forms of guilty pleasure and each require us engage in a certain type of reflection.

In something like my relationship with Metal Gear, I needed to understand that I felt guilty for a reason. The fact of the matter is that Metal Gear games have more damning troubles than just lengthy cutscenes, over-the-top plots, and occasional poop jokes. The series has legitimate issues with women. I was cognizant of them and even found certain moments distasteful, but I hadn’t really engaged with that discomfort. I might be far more interested in Quiet as a character within a story, but I also needed to sit back and acknowledge that the camera treats her as a sexual object. Quiet’s an interesting and commanding character but this objectification dramatically damages her use in the narrative. This is not a new problem with Kojima. I find Guns of the Patriots’ boss fight against Laughing Octopus to be a very interesting and metatextually relevant remix of previous occurring elements in the series. I also find her intense objectification to be in amazingly poor taste. It doesn’t enhance the game or elevate themes. It’s not commentary. It’s tone deaf. It’s base.

Knowing something is not the same as admitting it, though. It isn’t the same as really digesting the information. And while there’s still a part of me that rolls my eyes every time a new quip about Quiet’s outfit crosses my Twitter feed--even now, months later--I can’t ignore it. Well, I mean, I could but I wouldn’t be helping myself at all.

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Sometimes, a guilty pleasure makes you feel guilty because there’s actual stuff to feel bad about. Someone who loves the Modern Warfare series for its smooth gunplay might also find the varying forms of jingoism found in certain titles to be off-putting or even guilt inducing. Healthy media consumption demands that guilt is properly contextualized. It calls for deep introspection. For some of us, this is hard. We don’t want to admit that there may be something wrong in a thing we love. But finding fault in something doesn’t mean you have to give it up or stop loving it. That’s the part some people don’t understand. My discomfort with Metal Gear stems from my beliefs as a feminist, but that discomfort doesn’t mean I can’t still find the series worthy of my time as a fan and critic.

Hell, my passion for Sierra adventure games means that there’s quite a few Leisure Suit Larry games that I enjoy even though a title like Shape Up or Slip Out has a terrible attitude towards trans women that treats them as jokes or freaks. As someone working on my own transition, I’m repulsed but I can also work through my relationship with that title to understand and compartmentalize the things that I like from the things that deserve my scorn. I’m not going to sit here and say “You don’t need to feel guilty.” Rather, you just need to understand why you are feeling guilty, if you are.

What is or isn’t a guilty pleasure changes deeply from player to player. Consider the case of Destiny. Someone told me that it was their guilty pleasure and it surprised me. Not because I think that Destiny is particularly great but because I’d venture to say that the feeling of guilt did not come from persistent discomfort with source material that bothered them morally or personally but because they’d bought into some type of paradigm that taught them that Destiny was bad and that they should feel bad for playing it. It may seem contrary to my previous statements but I do think there may be times where guilty pleasures are a by product of a judgmental community seeking to impose particular values. I can think of no community more judgmental and more adamant about what is or isn’t a good thing than the community of video game enthusiasts. No doubt there is someone out there thinking: “Well, Destiny sucks and that person should feel bad!” and that’s a huge problem.

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We shouldn’t just be asking ourselves why certain things make us feel guilty; we should also ask ourselves if we’re ever making other people feel bad about certain things and if we are, then why? Understanding that it’s possible for others to make you feel bad about enjoying a certain thing also means understanding that you can err in the same way. The important thing is that we are willing to examine our guilty pleasures while also doing our best to allow other enthusiasts to foster their own healthy engagement with, and challenge, them. There is nothing productive found in merely shaming people for the things they like. Be mindful that the relationship between a game and a player is unique to each person. Focus on explaining your experiences and talking about what a game, or any piece of art, makes you feel. Make your thoughts easy to understand and make yourself approachable and amicable to discussion.

We should be honest how we feel about a game while also keeping in mind that not everyone will feel the same way. Indeed, people can find they have the same guilty pleasure for different reasons. Empathy serves well here. Don’t assume everyone thinks the same as you do. Don’t dismiss honestly expressed opinions about a game if they are different than your own. Understand your own biases. Take time to understand those of other people. This doesn’t mean agreeing with every viewpoint, it means listening to them in earnest or else risk making an unfortunate judgement call.

Guilty pleasures are more than things we surreptitiously enjoy and certainly nothing to mock each other over. They are opportunities for us to reconsider our own biases and feelings. Take the time to sit down and really grapple with your guilty pleasures and you might just walk away a better person.

Heather Alexandra is a Giant Bomb contributor whose work has also been featured at Paste Magazine, Kotaku, ZAM, and more. You can listen to her chat with Austin on this episode of Giant Bomb Presents. She can be found on Twitter at @transgamerthink or at her personal blog, TransGamer Thoughts.

292 Comments

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paulunga

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Planescape Torment mentioned. I insantly love you.

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Edited By Cogzwell

I'm glad you brought up these points on Phantom Pain! I ended up even bowing out of the watching the playthrough because the content was just making me feel too uncomfortable and I ended up feeling actually distant from a lot of people I looked up to because they weren't bringing this up and in a weird way it made me feel a little unsafe, it made me sort of doubt how I saw other people who didn't have this issue. I had to read a lot of arguments like this to know that for a lot of people it was a guilty acknowledgement, sort of like my feelings towards Witcher 3 and its violence towards women, and that I wasn't actually alone in seeing this problem, it had just been separated from the context of their appreciation of the game.

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EvilTwin

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Welcome, Heather. I enjoyed your article. I think the kind of rational discussion you're talking about is much easier to have offline than online, though, I suppose communicating online vs. in person is its own can of worms to address.

Also, favorite game, Skies of Arcadia? You have my approval!

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RhymesMcFist

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These guest columns are already instant must-reads for me. Great stuff, and I just saw a Skies of Arcadia image in the podcast so GOTTA BOUNCE AND LISTEN TO THAT (and maybe finally someday finish that wonderful wonderful game).

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HAlexandra64

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@paulunga: First comment on the piece! I instantly love *you*!

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sparky_buzzsaw

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Great article. There are a number of JRPGs I greatly enjoy despite their tendencies to depict women in certain stereotypical roles, something I often find myself banging my head against despite really enjoying the gameplay mechanics. I'm also perfectly okay with those games removing aspects for a Western audience, like the face touching and boob sliders. That stuff has no impact on the parts of the game I genuinely enjoy and makes it less of an exasperating experience to try to explain.

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MikeLemmer

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"Not because I think that Destiny is particularly great but because I’d venture to say that the feeling of guilt did not come from persistent discomfort with source material that bothered them morally or personally but because they’d bought into some type of paradigm that taught them that Destiny was bad and that they should feel bad for playing it."

Mulling over this statement, I realized the gaming scene is a lot like politics. People are obscenely critical of other people's opinions because they feel it affects them in some way, whether by supporting the wrong machine (the Console Wars) or not agreeing with their strategy (ban picks in DotA2). It reminds me of a hardcore liberal friend who threatened to cut off ties with family members who "voted wrong" because they were "destroying the world".

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hassun

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Edited By hassun

I think more and more of us are approaching the point where we no longer really have guilty pleasures. We like something or we don't like it. There is very little to feel guilty about. (Unless it's some kind of highly illegal and/or damaging activity but then I don't think many people would classify those as guilty pleasures.)

We like things for different reasons. We might dislike nearly everything about something except one specific element which we feel is more important than all those other elements combined or vice versa. That's fine. After all, we're dealing with very subjective things here.

Or are guilty pleasures just things we like which the majority of our friends/social circles don't like?

P.S.

I can definitely think of a community which is more judgemental and more adamant about what is or isn’t a good thing than the community of video game enthusiasts. Classical music enthusiasts!

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austin_walker

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Edited By austin_walker

@hassun: God, I can't even imagine the beef that pops off in the classical music scene. With a genre that's so old, there must be fights that go echo back centuries, huh?

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HAlexandra64

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@rhymesmcfist: Do it! It starts traditional and then begins to play with the setting in great ways. Plus, amazing music and solid combat. A romantic and wonderful experience!

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TimeFugitive

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Heather, thank you for your article. I have been kicking around being more open about my guilty pleasures and understanding why I might not be so vocal about them.

I'm excited to see more articles on giant bomb from guest contributors!

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mbdoeden

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Rad write up!

The acknowledgement of problems in the media we consume is still such a weird divisive thing among a couple of my friends. These are folks who are educated and intelligent people, who are very capable of having complex opinions/conversations about whatever, yet still have a hard time approaching certain subjects when it comes to their favorite (or hated) games/media.

I guess being dismissive is the path of least resistance.

Can't wait to listen to the podcast now!

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ChrisTaran

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Edited By ChrisTaran

The actual idea of a guilty pleasure doesn't make any sense to me. You either like something or you don't, and while there are degrees there, ultimately it's for you or not.

Someone letting others make them feel guilty about liking something... that's a problem with the people telling you to not like something, not you.

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YummyTreeSap

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all my pleasure comes with guilt

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Maedhros925

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@cogzwell said:

I'm glad you brought up these points on Phantom Pain! I ended up even bowing out of the watching the playthrough because the content was just making me feel too uncomfortable and I ended up feeling actually distant from a lot of people I looked up to because they weren't bringing this up and in a weird way it made me feel a little unsafe, it made me sort of doubt how I saw other people who didn't have these issue. I had to read a lot of arguments like this to know that for a lot of people it was a guilty acknowledgement, sort of like my feeling towards Witcher 3 and its violence towards women, and that I wasn't actually alone in seeing this problem, it had just been separated from the context of their appreciation of the game.

Can you define your use of the word "unsafe" in this context? It seems an odd choice to me, as though the attitudes of online personalities toward this content somehow threatened you. You're not the first to use "safe/unsafe" in this context, so I wish to have a better understanding.

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thatpinguino

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thatpinguino  Staff

I think the game that fits this criteria for me is FFVIII. There are things I really love about it, but at this point I can't talk about the story without framing it as a melodrama or a soap opera. It is earnest to a fault, but it's story is so nonsensical and poorly told at points that I can't have a serious discussion about it without making a whole lot of concessions.

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RhymesMcFist

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Edited By RhymesMcFist

@halexandra64: I agree! I had made it nearish the end, past the Ice level and was stuck on an optional boss (i think it was only on the Gamecube version, against the copycat crew?). I just don't know where the memory card with my save file is, if it even still exists ;_; anyway, thanks for writing a great piece that gets conversations/reflection going!

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mrblobby64

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Edited By mrblobby64

This is a really good article! The idea of guilty pleasures in games and the differences between a good game and a game you like has been something I've been mulling over since... Hell, since Giant Bomb started streaming 50-turn Mario Party. (I love those games but yeah they're hot garbage) It's cool to read (and hear) someone articulate points on this stuff way better than I've been able to in my head.

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austin_walker

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@thatpinguino: This really gets into something that Heather and I chat about over on the podcast we recorded, which is the potential difference between "favorite" and "best." Part of me wants to say "Maybe it's okay that this thing has some cheesy melodrama in it, it's okay to like cheesy melodrama," but I definitely also think it's worth critiquing things we like. Very ambivalent about this stuff, as always!

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magicwalnuts

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Edited By magicwalnuts

I think the real moral of the story here is to just not talk about video games with other people period. Just pick the online commentators you prefer and use them as the outlet for your video game interest. There isn't a gaming community out there that won't make you feel like shit for the games you like or dislike, and I have never met an individual gamer who didn't give me shit for any number of my game playing habits.

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@sparky_buzzsaw:

Never thought I'd see the day when someone not from North Korea would accept censorship in any form.

You are of course entitled to have your own opinion but I think this part of the article sums up my opinion in that: "We should be honest how we feel about a game while also keeping in mind that not everyone will feel the same way."

I do agree that the content in JRPGs are deplorable in most/some cases and shouldn't have been made in the first place but women with big breasts are a real thing so why shouldn't they also be able to exist within a video game? After all, we're continuously making decisions about video games based on real world affairs.

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Is it possible to consider something a guilty pleasure because of players and not because of the actual game? It's how I feel towards a lot of online multiplayer games, like when I boot up GMod for some classic DarkRP action (I love building a gun shop and asking my customers why they want guns) but then I see awful stuff being shouted in the chat over and over. And over. And over.

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HAlexandra64

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@magicwalnuts: I think discussion and conversation is extremely important to making games a safe space. Even if people disagree with each other, the ability to talk about games with each other ends up helping us all in the long run!

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abendlaender

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caleums

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@thatpinguino: Hey hey hey. No guilt for loving FFVIII. That's a terrific fucking game.

While I agree with every one of your counter points on why that game is severely unbalanced both in storytelling and mechanics, it also has Triple Triad.

So, you know...best Final Fantasy ever.

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HAlexandra64

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HAlexandra64

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@stratofarius: I think so but that's a community issue, right? A sort of peer pressure that makes you feel guilty because a game isn't "game enough" or whatever. In the moment, you try to tune it out. In the long run, it's a culture problem that will hopefully subside as demographics shift.

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Cogzwell

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Edited By Cogzwell

@maedhros925: When I wrote unsafe I also sort of questioned if it was the right word to use and the reason I used was primarily because of my exact reaction, stuff in phantom pain caused a very primal reaction for me that I can't get over and sort of directly comes from a lot of my experiences. I remember feeling like it was risky to talk about how I felt because it seemed like every else was in such unimous praise, I almost started to doubt my perception of it all because I felt like I was the only one noticing it, like seeing drew and dan have like little to no reaction to something to something so hurtful, and something that had hurt other people I knew and was in just in such poor taste, it reminded me of a time when I thought if I was in trouble no one was going to help me or believe me.

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sparky_buzzsaw

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Edited By sparky_buzzsaw

@nephix: If not wanting to see children in games have breast sliders somehow makes me pseudo-related to a dictatorial society, then I guess I'm okay with being a villain in that regard? I'm not even clear on how a business decision to market their game without creepiness in tow in a different region qualifies as censorship, but that's an entirely different argument for an entirely different place on the forums. In any case, I'm glad that companies in Japan are taking active steps to recognize that in certain markets certain things are unacceptable, particularly when it comes ot the exualization of children. It makes some of my favorite games a lot easier to play with a lot less of the guilt.

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Rasrimra

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Edited By Rasrimra

I never really question the violence towards men in videogames so it feels wrong for me (for me, for me) to question the violence towards women in games. Especially when it's not set in reality. But we all feel strongly about different things and that point you make is absolutely true and it goes both ways. I totally respect the people who do feel concerned about the representation of a gender in a video game.

I guess I just never really make that connection. When there is a naked woman in a game I don't feel like she represents anything. It's just that naked woman in a game. And I'm not that woman, and I'm not in that game, and that's kind of where it ends for me. But maybe not for you. And seeing a naked woman in a game definitely won't make me (me, me) believe that other women I meet should or will be naked. But I can also see that somebody else who does feel strongly about these things would think that is naive or shortsighted because there is a trend, and maybe gaming has to be a positive representation of reality because otherwise bad ideas may seep into our mindset. That may very well be the case. Maybe this means that I have already given up on the national, global, shared mindset. Or maybe I naively want my games to be disconnected from reality when they can't be. I don't want politics to influence what characters appear in my games and what they are allowed to say. I play most games to be away from humans and from those ideas that humans have.

I guess there are a lot of facets to this, and with it exponentially more points of view. So I guess you'll think what you have to think and I will think what I have to think and in the end we're all right in our own way. So I hope that we'll find a way to not screw up our society, yet still have games for everyone (everyone, everyone) to enjoy.

And by the way, when it comes to MGS I would agree that those moments, especially the rain scene with Quiet was cringe worthy. And I say that as somebody who can appreciate the female body. There are better ways to put something sexy in a game, in my opinion, or other games more suited for such things.

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GabrielCantor

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@thatpinguino said:

I think the game that fits this criteria for me is FFVIII. There are things I really love about it, but at this point I can't talk about the story without framing it as a melodrama or a soap opera. It is earnest to a fault, but it's story is so nonsensical and poorly told at points that I can't have a serious discussion about it without making a whole lot of concessions.

I'm with you on that with FFVIII. Part of my problem with talking to people about it is that most people seem to treat melodrama/soap opera-ness as if it is objectively bad in some way, but I revel in that stuff. Such as, speaking of Metal Gear, I legitimately, completely unironically, love the Raiden & Rose stuff in MGS2. It's so overly dramatic that it just works for me.

There's tons of stuff I love that I feel like I would have to "defend myself" in some way for enjoying as much as I do, which is as good of a definition for "guilty pleasure" as any. Like being way into super-cheesy Japanese super hero stuff (Gatchaman, Kamen Rider, Super Sentai), the second season of Code Geass, Kingdom Hearts (ALL OF IT), ZZ Gundam, hell, a lot of anime in general falls into that hole. If anything, my biggest problem is I basically can't put into words why these things work for me so well, they just do.

When push comes to shove though, that's the stuff that probably ends up being my "favorite", warts and all. Those shows/games/movies have all struck some kind of very specific cord with me, and while I can understand they're not for everyone, I feel like we could (obviously) do with a little less of the "Your favorite is shit" attitude that seems to permeate a lot of conversation (especially on the internet).

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AMyggen

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Edited By AMyggen

Great article!

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Humanity

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Metal Gear is unique in that it feature both the highest and the lowest points for female characters in games. With Quiet being on the lower end of the spectrum, Meryl and the Boss on the higher and characters like Sniper Wolf somewhere in the middle. Truly a bizarre mix of strong, determined leading females and dolls to be oogled from variously lurid angles.

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rvancetal

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Edited By rvancetal

I have stopped using Guilty Pleasure because it doesn't fell true. There isn't any guilt in things I enjoy but also those things are not perfect.

I don't see a point in feeling guilty about art that you enjoy, you enjoy it at least parts of it so own it.

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FinalDasa

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FinalDasa  Moderator

I always viewed "guilty pleasure" games almost like summer blockbusters. They're loud, crass, violent, and sexy. They tend to make a lot of money and they play off of us wanting to be entertained. Whereas other films, especially towards the end of the year, are think pieces and Oscar bait.

Video games have a wider gap in experience since games can be pretty much anything.

My frustration with some guilty pleasure games is the inability for anyone, ever, to defend them. Whenever someone frowns at an overly sexualized anime game their defenders only cry censorship. They don't defend their enjoyment as often as they attack those who decry their games.

Sometimes it feels there isn't room for discussion about what is and isn't a guilty pleasure, where the line is between that guilt and real disturbing or disgusting content. Hatred, for example, was clearly an example of someone crossing that line but for some it was the guilty pleasure they wanted. Should the value be in the experience of those few to enjoy that game even when everyone else despises it?

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AlmostSwedish

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Some of my favorite games are flawed in certain regards, lite sat Persona 4. Most of those issues are things I've realized in retrospect, which has resulted in my being terrified of replaying them. In my head, they are still these perfect gems, and I don't want to ruin that memory by going back to those games now that I've trained my critical thinking muscles.

Then there are games that I feel guilty about just because of the amount of time I have put into them. Like, I have 300 hours in Skyrim, and while most of that time was pretty enjoyable I could have spent them trying to experience something new and exciting instead.

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thatpinguino

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Edited By thatpinguino  Staff

@austin_walker: I think some of it is that I've dedicated a lot of academic time to analyzing FFVIII because of my love for it. Some part of me feels like I'm reading into the video game equivalent of "All My Children" and as such my time is being wasted. Ultimately, I think this is the result of how I absorbed literature as a child. I always assumed that the books we studied in English classes were established as the best books ever written, so I was spending my time wisely by reading them. Although I matured and realized that my previous worldview was naive, I still have some gut feeling that I need to be spending my time on only the best fiction, as silly as that may seem.

I actually recorded a three hour podcast talking about FFVIII with @zombiepie and I think I spend about an hour of those three saying some variation of "yep, that's the worst". That game really doesn't help itself with multiple moments that go something like "we'll explain that later" only to never get any sort of satisfactory resolution.

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BasketSnake

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Kojima felt guilty for making MGS2 and made MGS3.

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Draugen

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Edited By Draugen

I don't believe in the concept of guilty pleasures. I don't feel guilty about the things I like. Even Reign of Fire. Yes, I said it.

I agree of course that you should look for an acknowledge what's problematic in what you like, but never feel guilty. Unless it's anime. Then you're a monster.

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Maedhros925

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Edited By Maedhros925

@cogzwell: Thanks for writing back. I think your choice of words definitely makes more sense to me now, those last few lines in particular. I haven't played the game or watched Dan and Drew play it yet, so I'm afraid I don't have an exact frame of reference. But I can well imagine how the perceived indifference of some toward a hurtful act can create the impression that others in your life will react with the same indifference if you are ever hurt in the same way. It stands to reason articles like this one can help. Silence is not always assent, and even explicit praise for a product does not mean a product is not without significant flaws.

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HAlexandra64

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@rvancetal: I politely disagree, if only to say that broadly deciding not to feel guilty about something means that you might be missing out on valuable engagement with games/art. I do get what you're saying though. Hope you catch my meaning too!

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scarycrayons

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I can't say that I've ever felt guilty about enjoying fiction.

Guilt comes from doing something wrong. A crime in a murder mystery novel has nothing to do with the reader.

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Mento

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Mento  Moderator

About time we had some Skies love around here. Welcome to GB's front page, Heather.

Great piece, and I like how you covered the gamut of what might be considered a guilty pleasure and why. I recently wrote about open-world games and how some developers care less about making the optional content appealing than others, presumably working under the assumption that few gamers are likely to ever pursue all that stuff. I might consider games like those a guilty pleasure too, specifically the way I play them, because I'm being implicitly told by the lack of care that goes into the optional "completionist-bait" content that it's an element of these open-world games I shouldn't care about. Yet, in spite of everything, I do. That the open-world model is still so prevalent in AAA suggests I'm not the only one either.

Anyway, enough hijacking. I think the core takeaway of any article - such as this one - that discusses games and their potentially objectionable material is that it's perfectly fine - necessary, even - to take games to task for these inclusions without necessarily condemning the entirety of the games themselves: to throw out the baby with the bathwater, as the idiom goes. The more articles out there with that message the better, because it still feels like the crowd of people who raise a stink any time an eight- or a nine-out-of-ten review has a small paragraph discussing how the game's take on sexuality or politics made them uncomfortable aren't getting it.

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tumes

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Edited By tumes

@nephix: Let's not get ahead of ourselves, I think maybe that argument is built on a false equivalency with a dash of presumption of intent.

The truth of things is that content decisions are a result of market forces, at least in America. A government sure as heck isn't censoring it (at least in America), and the entity in charge of modifying content is wholly motivated by their own discretion (which is probably to sell as much as they can in their target market).

The way I see it, if you absolutely must experience a foreign game, you have 3 choices:

1. Learn the native language and import it (Keeping in mind that the Japanese government _absolutely_ censors explicit content).

2. Pay for the localized version, which only ensures that you'll get more, better offerings from foreign markets that are as true to form as they can be while still turning enough of a profit.

3. Mod the original to the extent that you can.

Being willing to consume high-quality, professionally localized (albeit modified) games is not an tacit invasive insistence that the consumer should be the arbiter of taste. In other words, my liking of a thing does not imply that you shouldn't like a thing in the way you like it, especially if I'm not calling the shots in how the thing is modified. Or at least the consumer is only calling the shots in terms of his or her willingness to support the creator, which defines the market forces in the first place. This might seem unfair, but it's kind of sort of implicit in being the minority stake on an issue. Once the market can sustainably support unchanged content, you're golden.

Which is to say, if you're bothered by this, write the localization company and the parent company. They make the decisions. The consumers are just as within their right to enjoy and support a modified version as you are to want an unmodified version.

Edit: I just re-read this and I realize I'm saying "you" a lot when I mean "people who want unmodified games". Sorry, that otherwise makes the whole thing sound pointed... And I'm too lazy to modify the whole thing right now, so my apologies for any aggressive tone.

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Ford_Dent

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@caleums: TETRA MASTER WAS BETTER *initiates flame war*

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TunaCat

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I don't believe I have any guilty pleasures. I like scantily clad women. I don't think that makes me a creep or a loser. It makes me human. That doesn't mean I don't find it ridiculously stupid when I'm introduced to characters like Quiet from MGSV, but I understand sex sells and it's more important to the bottom line to get that in the game, even if it's terribly out of place. Games can be sexy, but they need context.

I also think the sooner gamers stop caring what other people think, other gamers included, the better.

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thatpinguino

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Edited By thatpinguino  Staff

@ford_dent: Now you're just being silly. Unless you'd like to submit Tetra Master as a guilty pleasure.

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HAlexandra64

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@ford_dent: Tetra Master is horrible! I hate you!

(I don't. I love you!)