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Guest Column: A Fat Kid Dreams of Virtual Reality

Guest contributor Mike Drucker takes us through a tour of virtual reality and self-delusion in the 1990s.

No Caption Provided

When you get the crap kicked out of you by a fifth grader named Elliot who lied about his uncle working for Nintendo, you love the idea of virtual reality. Did Elliot kick the crap out of me because I called him out on that Nintendo lie? Yes. Was it also because I asked his mom if it was true at a birthday party and she yelled at him? Probably, who's to say?

But when you were a fat, bullied kid in the early '90s--or really, any type of bullied kid in the '90s; there are a lot of flaws you can find in a child--virtual reality seemed like the promise of a better future where you didn't have to be you. Instead, you could be a god who didn't get pantsed by other kids who understood that wearing cotton shorts every day made you look insane.

You could be... The Lawnmower Man.

I can't believe I'm going down this rabbit hole.

I would still love to have this body over my actual body.
I would still love to have this body over my actual body.

So. The Lawnmower Man is a bad movie. The least offensive way I can describe it is to say that it's about a religious man with a cognitive disability (already off the rails on this) who uses virtual reality to become super intelligent (as I guess we thought you could do back then) and abandons his human body to become a god in the Internet (which wasn't really a thing at the time, so it's just a hexagonal computer world) and then kills people in real life (this part is accurate).

That's about it. Oh, and also pre-James Bond Pierce Brosnan was a doctor who, I dunno, thought it was kosher to experiment on that guy in the first place. And there was some goofy-ass computer sex that looked like this. (I'd warn against children watching it, but what are they gonna learn? Not to turn into a giant space bug and eat their partner? Great. That’s terrific knowledge to have. I wish my sex-ed teacher had imparted that on me in high school.)

But to an eight-year-old who was angry and bitter and obsessed with video games and who genuinely thought sex was basically hugging that felt good (and what a great definition of sex that could be!), The Lawnmower Man was the dream.

I didn't want to get beat up anymore. Solutions, solutions, solutions. Well, I knew two things: I was good at computers and also that's it. The world was telling me that if I put on a helmet and a body suit, I would be absorbed into a different world where I defined myself and my real-life, unruly flesh vessel would be left behind. I just realized that's also probably why monasteries were big in the dark ages, and also why most monks look like me with slightly longer hoodies.

And let's not forget just how INTO this virtual reality shit people were in the '90s. You're probably reading this at work, so take time out of your surgery schedule to watch this news report on the FUTURE!

Two notes.

One, thank God nerds have become cooler in the last 25 years. I mean, look at those dudes. This whole story revolves around being bullied--and I want to kick the crap out of those guys.

Two: Do you see what was being marketed to us? Can you imagine that? Sure, they didn't say you'd get absorbed into the computer and get superpowers. But when you're eight, you don't know that. You just see people entering a different world where everything (supposedly) isn't terrible. And maybe, just maybe, you can get absorbed into that world and disappear forever.

Not that the media encouraged kids to think that way. Oh, wait...

Virtual Reality, now with Sega Genesis fart-sound music.
Virtual Reality, now with Sega Genesis fart-sound music.

I think my generation (I guess technically millennials? Is that the preferred nomenclature?) was and is so excited about virtual reality because we had a decade of movies and TV shows and news broadcasts that made it seem like virtual reality could deliver knowledge and power straight to your goddamn eyeballs.

Or at the very least you'd get sucked into your television like Captain N: The Game Master. Which, having worked at Nintendo, I can definitively say is totally canon.

I was raised to believe that at some point, playing on my computer would create an immortal digital version of myself with no actual problems. And why not? If they could store video games on CDs, they could totally download a child and make him a man (what?).

We thought virtual reality would be like this:

If you loved The Matrix, you'd hate Keanu reeves in Johnny Mnemonic!
If you loved The Matrix, you'd hate Keanu reeves in Johnny Mnemonic!

And what it actually was--and kinda still is--is this:

"I'm touching a boob! Or a purple apple! It's hard to tell in 1992!"

And, yeah, it's easy to know that it was all bullshit in retrospect. But when that fat little sausage kid I used to be paid five dollars (FIVE!) at the Coral Square Mall to try out Dactyl Nightmare, IT LIVED UP TO THE PROMISE.

Sure, the helmet was heavy, but I was in a totally different world and I couldn't hear my parents argue or my teachers yell at me or kids make fun of me. I could just walk on a flat space and shoot lines at other people made of eight triangles. And it was GLORIOUS.

I've seen the future and it's shapes!
I've seen the future and it's shapes!

I was so hooked because I didn't need to be me. I didn't think for a second that, hey, maybe I should find a way to confront the problems and fears I was having. I just wanted an escape from all the bad and just feel good. I think this is a familiar narrative for heroin users, except I was never good enough at anything that could be considered tragic to throw away.

Nobody told me that you could, you know, address your bullies and work on your body and exercise. Well, technically, LOTS of people (and talking cartoon PSAs) told me, but I wanted more than to just be normal. I wanted to be Jobe from The Lawnmower Man. I wanted to have virtual sex and make bad people die, like you do.

I even started playing with a long-dead program called Virtual Reality Studio where you could design simple 3D worlds and program them. They looked like this:

WOAH!
WOAH!

You know what I did in “Virtual Reality Studio”? I made the house I wanted to live in (one room) and the places I wanted to hang out (an inaccurate replica of Big Foot's Arcade in Tamarac, Florida), and the people I wanted to hang out with (I made really bad looking girls).

That's right, I programmed FRIENDS. And by program, I mean made them have one or two rudimentary responses because I was nine or ten and had no idea what I was doing. And I want to verify--this is ALL true. I tried to program a girlfriend. I named her “Mega Girl.” I'm not creative but I am very, very sad.

I was so convinced by the power of virtual reality that I ignored everything wrong with my life and tried to recreate the life I wanted in glorious MS-DOS 3D. I convinced myself that if I was just a little bit smarter--or had the right headset--I could finally get absorbed into the polygonal world of tomorrow and forget these round-faced losers.

And that's when I made the second-worst decision of my life: I used up all my savings from 8 years of birthdays and Christmases to buy a Virtual Boy.

I'm an idiot.
I'm an idiot.

Yep.

Now you could argue that the Virtual Boy has a surprisingly strong library and that the counter-hype did more damage to the system than a lack of quality. But you could also argue I was a child who spent $200 and wanted to justify it so hard that it hurt.

And as much as I told myself that the Virtual Boy was a perfect escape from reality, it wasn't. There weren't a lot of games, and the closest any of them came to feeling like another world was Red Alarm, which looked like someone ate a bunch of red lines and shit triangles. And that's in the “pro” column.

My trust in virtual reality shattered, I promised myself to only believe in technology that could prove itself to be both useful and practical.

No, I didn't. I bought a fucking R-Zone.

At this point, I was kinda like a dying patient who will take any cure. There had to be SOMETHING that worked. Right? Right? We were promised magic by HOLLYWOOD! And instead, we just got really bad headaches and more people kicking the crap out of us at school because--I dunno if you know this--you can't actually SEE anything when your face is in a Virtual Boy.

Even the guy they paid to wear the R-Zone shirt hates it.
Even the guy they paid to wear the R-Zone shirt hates it.

Yeah, that happened, too. I brought my Virtual Boy to school and, oh man, they were right to mock me. I mean, what was I doing? What did I think I would show them? The future? Dear God.

That's pretty much when I soured on VR. I realized I was trapped in my body and my problems were still my problems. Not that I'd ever solve them. Oh, I have not solved one personal problem in my life that couldn't be fixed with an emotional forest fire instead. But I also finally got it into my thick, sad brain that no computer screen was ever sucking me in. Also, I became a mature teenager and started thinking I'd be a vampire one day.

And in a way, that makes me more excited for the new crop of virtual reality because I think all of us have realized the promises of the '90s were a sham. A lot of people pledged ludicrous notions of a digital future that nobody could ever live up to. Technology now makes technology in 1992 look like someone hitting their own face with an abacus and it STILL can't pull off the range of wonder that mullet-haired nerds were promising.

But that's okay. Our expectations have been lowered. And we can finally enjoy virtual reality for what it is: A way to make video games and other interactive experiences a little better. You're not going to have magical cyber sex with a woman who actually likes you. No woman will ever like you (this is me talking to myself right now; I don't want to see your angry comments about all the virtual women you've had [or men, there is no gender or sexual preference bias here]).

Virtual reality isn't going to change the world. It'll enhance it. It'll give us new game ideas and maybe some new ways to communicate. And as long as we keep our expectations low, it might even surprise us with what it can do.

But we gotta keep ourselves from going full “Fat Kid Buying the Virtual Boy” or we're gonna all be disappointed and miss the opportunity for something smaller, but still very special.

That said, I Kickstarted an Oculus Rift and now I want a Vive.

Mike Drucker is a Giant Bomb contributor who writes for “The Tonight Show Starring Jimmy Fallon.” He's also written for Nintendo, The Onion, and SNL. He also co-hosts the podcast, “How To Be a Person” which can be found here. You can follow him on Twitter @mikedrucker and watch him on Twitch under the surprising name “MikeDrucker.”

Listen to him on Giant Bomb Presents here!

Mike Drucker on Google+

55 Comments

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hassun

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Edited By hassun

Best use of images so far out of all guest contributors!

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planetfunksquad

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I was super into this article until you referred to Genesis (Read: Mega Drive, because I'm from a country that knows how to name their damn consoles well) music as "farts sounds".

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DrJonez

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You didn't stop writing for Fallon to write here did you? :P

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nudelwudel

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One of the first guest articles I really really enjoyed.

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bricewgilbert

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Edited By bricewgilbert

I find it impossible to not be at the 90's level of VR hype right now after spending some solid time with a Vive. The speed at which the tech as advanced in the past 3 years is so impressive as well. No one thought room scale, perfect motion controls were going to happen at a consumer level when Valve showed of the early Vive, and now we are weeks away. I fully expect perfect finger tracking within the next couple years. We really aren't ready for how much this will change every industry almost overnight. Yeah I know after reading this it isn't wise to think this way, but I'm a product of my time I guess.

I'm really curious if Giantbomb themselves have been keeping up with the incredibly methods of covering VR that some video sights have figured out (Node) and how Valve has implemented mixed reality (shooting with a green screen and a vive controller attached to a camera to show the person in the virtual space) into the Steam VR SDK just days ago.

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zxlpx

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great article!!!

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AMyggen

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Really funny article as always from Drucker!

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yellownumber5

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I might still want a set of those 1992 VR gloves.

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skynidas

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Awesome article!

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fram

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I had no idea that the R-Zone was even a thing. Goddamn.

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Colonel_Pockets

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This was the best guest written article, hands down!! Awesome.

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generic_username

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Mike Drucker is awesome, so glad to see him featured on the site.

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Ford_Dent

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@fram: It was a real thing, and I wanted one more than anything else as a kid. Thank god my parents never paid attention to my Christmas lists.

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SirPsychoSexy

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that 1991 VR video is gold

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andymacsa4

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There is a severe lack of Mike Drucker in my life. This made me very happy.

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GaspoweR

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Mike Fucking Drucker. Aaaahhh.....

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nickhead

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I laughed multiple times reading this, well done. Thanks for writing it! Looking forward to listening to the GiantBomb Presents conversation.

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Lotan

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"Coral Square Mall..Big Foot Arcade in Tamarac.." Did you go to J.P. Taravella High School?

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jeffgoldblum

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Edited By jeffgoldblum

Fantastic article, really enjoyed it.

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davidh219

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Best guest article so far.

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Visualizer

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Well that was... something else..

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NoneSun

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Loved the article! That said, I am looking forward to spending most of my waking moments in VR. I hope the desktop environment with the Rift or Vive is easy on the eyes. It should be able to be better than having multiple monitors set up.

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megalowho

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Holy shit, the R-Zone. A corner of my brain that has been locked for decades just opened up.

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MostlySquares

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Loved the article.

I'm looking forward to the PSVR and Media Molecule's Dreams because I want to make virtual pets for myself.. That's sad is it? ...Hmm.. I guess it is..

I think VR will make an amazing difference in the lives of some people. If you've got mental disorders or some physical impairment, facing your problems will usually just be about accepting that you're broken and useless. At that point games become fairly amazing things. Don't knock escapism. Especially in this day and age. People have very low expectations for their future what with the lack of jobs and opportunities. The world is primed for mass escapism.

Having spent a couple of dozen hours in Elite Dangerous on the Oculus DK2, the prospect of open world MMORPG style VR makes me so excited.
However, right now, almost no VR game really gets my blood pumping. And that makes me shit myself a bit...

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WrathOfGod

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Edited By WrathOfGod

Thanks a ton, Mike Drucker!

Look, man...as long as someone out there faithfully creates cool settings and lets me walk around in 'em, VR will be fine by me.

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beomoose

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Man, I'm half proud and half upset over how much I remember about that 1991-era VR.

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doombot13

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"I used up all my savings from 8 years of birthdays and Christmases to buy a Virtual Boy."

This is the saddest sentence in the history of the English language.

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Jonny_Anonymous

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Oh god the Virtual Boy! I think I must have suppressed that from my memory beacuse I had no idea what it was until I just seen that picture and now it's all coming back to me.

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Y2Ken

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Great read - thanks, Mike! Makes me glad I was just a fraction younger through the 90s and never had that urge to get into the "VR" of the time.

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monkeyking1969

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Sounds like someone has some psychological problems "i was fat boo hoo" go lose some weight and see a therapist.

On the plus column, he is a stand-up comedian, a writer for The Tonight Show Starring Jimmy Fallon, and he lives in New York City. Moreover, he was a contributing writer on Saturday Night Live.

For what he does and for what he want to do, that seems like a decent resume.

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omegacorith

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Edited By omegacorith

That was a great article! Though the humor didn't work for me so great so I kind of just felt kind of sad instead. Still, a great article regardless.

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kosayn

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Edited By kosayn

An absorbing article.

I used fantasy and sci-fi books, D&D, and eventually, MMOs. I don't have any of those specific things in my life any more, not really. But you know what, I've always struggled with being social. These things helped me make it through my tens, teens, and twenties. I even got married. And... I had a really great time with my outsider hobbies. I'm so glad they were there.

Everyone here uses video games.

Lots of people use reality tv. They love seeing larger than life characters in everyday situations. Isn't that an escape too?

Athletic and categorizing types of people use sports and fantasy sports the same way. They're really kindred spirits, sports nerds. They seem to love grinding in the same way MMO and JRPG players do.

There's no point in being ashamed of what you love, even if it doesn't live up to the promise every time. I don't think people who habitually love mainstream things really have it much better emotionally, anyway.

I watch plenty of bad horror movies every year to find just one that's really good, and have an experience that lasts only minutes.

Even if this round of VR is another Kinect, it's pretty clear that game designers will never give up on the idea of living in the Virtual World. I really think MMOs accomplished this already - I met plenty of full-blown Jobes and Jobettes during my time with WoW, who found confidence in a simulated world. It was real enough. This VR technology will be a challenge to write a killer app for, but I bet it happens sooner than we expect. Even if it doesn't, why not dream big? Just don't preorder until you're sure.

Do what you love.

-------------------

p.s. VR will get here during our lifetimes. That's radical!

p.p.s. I never played Dactyl Nightmare, but I would have. Somebody will probably port it.

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Turambar

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Edited By Turambar

@likeassur: Point A: the troubles of one's childhood.

Point B: the really unhealthy ways in which one attempted to address those problems due to unrealistic expectations.

Point C: Warnings against having unrealistic expectations for modern tech, lest we mirror the journey of the writer's childhood and its abject sadness.

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Turambar

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I remember a high school friend of mine bringing a Virtual Boy to school, setting it up in the cafeteria during breakfast, and everyone all around having a damn good time laughing about it.

That said, our circle of friends was gigantic (a good 30+ people, albeit in a school of almost 4000 students), and all unrepentant nerds. Actually, the entire high school was pretty much comprised of unrepentant nerds.

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RomanReigndeers

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Best guest article by far. Awesome job mike

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ChrisTaran

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Awesome read! Can't wait to see more from Mike!

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NateArcade

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In the image caption "I've seen the future and it's shapes!", "it's" should be changed to "its."

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Tennmuerti

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Edited By Tennmuerti

The Lawnmower Man was a GREAT MOVIE, it fucking blew my mind. Yes I was also around 8 or 9.

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Turambar

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@syncoda said:

In the image caption "I've seen the future and it's shapes!", "it's" should be changed to "its."

It actually works in both contexts.

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NateArcade

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@turambar said:
@syncoda said:

In the image caption "I've seen the future and it's shapes!", "it's" should be changed to "its."

It actually works in both contexts.

I didn't even consider that. derp.

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jejoma

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I had an R Zone and it broke a day in. True story.

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RentalFloss

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This is wonderful. I've been a big fan of Mike Drucker since he joined IGN, years ago. I've missed seeing pieces like this. There's a lot of genuine awe and passion under the witticisms. I really appreciate it! Thank you so much for bringing this kind of content to the site, Austin!

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Skronk61

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Love you Mike. Can't wait to read more of your stuff.

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mikemcn

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Good Article!!

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ottoman673

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Best article.

Bring him back as often as he'd like to be. Incredible work and I've always thought Drucker was great.

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larmer

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moar fat kids please.

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GiantLizardKing

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Holy shit, nice get!