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Concept »
The practice in which a character blends seamlessly with crowds in order to maintain a low profile while on the move
An Armor Skill available in Halo: Reach that enables you temporarily invulnerability, but leaves you immobilized.
Elites, also known as Sangheili are a Covenant race in the Halo series. During Halo: Combat Evolved and the bulk of Halo 2 they are the primary antagonists. They became semi allied with the humans in Halo 3, and are in a political crisis during Halo 4, some still at war with Humanity.
The ability to dodge an attack, making the player untouchable for a brief period.
Often referred to as an EMP, an electromagnetic pulse is a short burst of high-intensity electromagnetic radiation, most commonly used to short out electrical devices.
The ability for the player to become unseen, from basic camouflage to fully vanishing from sight.
Bonuses that players can equip to their characters to give special abilities or buffs. They are often progressively unlocked by earning experience points.
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
Genetically and cybernetically-enhanced supersoldiers, the SPARTANs are Humanity's first and last line of defence against the Covenant. The Master Chief is a SPARTAN-II. They are named after the ferocious Greek warriors of antiquity.
A gameplay mechanic which allows the player to move faster than the normal speed. Usually for a set amount of time.
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