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The genetic dynamo that allows people to totally recreate themselves, ADAM is at the centre of more or less everything that goes on during the original two BioShock games.
The absence of belief in the existence of gods.
Audio logs are short voice recordings that a player comes across within a game that helps inform the player of the game's story and characters.
Characters that are described and interact with the character primarily or only via audio (most often through dialogue, but usually also using some audio effects). As opposed to cutscenes which often emulate film, the way aural characters are presented in games often more closely parallels radio dramas and other audio-exclusive media.
Big Daddies are the lumbering genetically modified behemoths in the underwater city of Rapture. Clad in garish diving suits, these monstrosities were created to protect Rapture's population of walking ADAM factories, the Little Sisters.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Capitalism is an economic system that supports private property and financial gain.
Limited editions of games that include extra "perks" like Making of DVDs and a nice and shiny tin with extra box art
Law makers and fat cats who will sell the population down the river just to gain more power and money.
The head of a group of devout people who follow their crazy beliefs. Can often be dangerous.
When a game opens with a ride in a vehicle or a camera fly-by, which serves to give the player a peek at some places of interest in the game world, establish elements of the story, or both.
Any game that represents a society noticeably worse or less desirable compared to those in the present. This can relate to kinds of political and economic organisation, excessive human suffering, social problems caused by technology, or as a result of an apocalyptic event.
A concept that has been popularized since the days of the European colonial empires. The main bad guy is seemingly old, white, although not always human.
When will those crazy scientists learn? Be it killer robots, invasions from outer space, sentient computers or mutations; they always seem to have the habit of leaving a big mess behind for you to clean up.
A state of mind in which a person (usually a leader or dictator) genuinely believes that they are a powerful god.
A government is a group of people who are responsible for the running of a country
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
Monotheistic religion practiced by the Hebrew, or Jewish, people. Its major scripture is the Tanakh, which is referred to as the Old Testament by Christians.
Little Sisters are genetic tools utilized to carry and gather ADAM in Rapture.
They may be good or evil, but mad scientists are always performing experiments that are on the outer fringes of science. Ever since Mary Shelley's Frankenstein, they've been in the scene.
Games that feature an antagonist--someone who opposes the game's protagonist--that is a man.
The head of a city government. The perfect candidate if your game needs a rear end in a top hat.
Somebody wrote or drew a message on the wall, maybe it was in blood, maybe they had a marker handy; but now here you are, reading it.
A narcissist is a person that is obsessed with one's own looks or who has an egomaniacal sense of self-importance.
A trait in which a character's heinous actions stem not from a tragic past event or personal wrongdoing, but rather an indulgent "because I can" attitude that remains unreformed.
Many games and stories involve a character usually the main protagonist having to kill their fathers. This device is used most frequently in RPGs
Some games actively taunt the player, through screen text, voice, or changes to the game itself. It's a form of authorial voice that can lead the player to really question their relationship to the developer.
A narrative that takes an unexpected turn. Commonly, plot twists come in the form of revealing that the player character is not actually who they thought.
People who have Psychic Abilities. They appear in games, often using their abilities as weapons (Example: Telekinesis in Psychonauts)
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