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Game » consists of 22 releases. Released Jun 24, 2008
A proprietary video codec (.bik/bk2 extension) developed by RAD Game Tools and used in a very large number of video games.
Shared mythology for several H.P. Lovecraft stories.
Scarring over the eye. Used by game developers to make a character appear more rugged and 'badass'.
The last boss you face in a game, usually representing the final climax of the game.
Games in which fire can spread continuously across the environment or between objects.
The idea of taking an existing franchise and starting over from scratch, overhauling the gameplay and sometimes going so far as to remove it from any connection to previous games in a series. Such is sometimes done when attempting to revitalize a franchise that is showing its age and has fallen into disfavor.
Some first-person games that wish to immerse the player in the experience more will go as far as to include full body awareness, or the ability to see the player character's body when looking down.
A plot device where innocent characters are killed. Sometimes players forced to watch it happen and can do nothing to prevent it.
A middleware AI engine used in a variety of games. Was bought out by Autodesk and became obsolete sometime after 2011.
This concept is for games in which at least one of the main characters is male.
Mercenaries, Soldiers for Hire, have been found fighting in conflicts since the dawn of human warfare. These hired guns show a desire to turn their talent in the art of death to a more profitable profession.
Damage modeling added to a character throughout a game that lasts through the duration of the game.
While all games on PlayStation 3 (2009 onwards) and later consoles have trophies, only games deemed large enough get to have the coveted Platinum Trophy for earning every Trophy in the base game.
Sony's game streaming service for PS4 and PC.
Police are paid protectors who enforce the law through legal use of force. They are supposed to help ensure public safety and social order. Their motto is to protect and to serve.
When the character the player is controlling dies as part of the game's plotline.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
When a franchise tries to start over by releasing a game with the same title as the first game in the series, or the name of the series in general.
Games set in, or focused primarily around, the years between 2000 and 2009.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
Train cars and streetcar cars derailed, mangled by collision with something, burning from breakage.
WASD, or WADS, is the most common and often the default setting to move the player character in computer games with a first or third person perspective.
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