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Adaptation refers to the development of a trait that better enables an individual to thrive in a given environment. In video games, the word is often used to explain radical physiological transformations in characters or the environment.
An often used plot device where the main character wakes up and has lost all their memories. The game usually centers around getting your memory back or uncovering the events that lead to your confusion.
A protagonist who lacks some or all of the qualities traditionally seen as heroic.
When you hold down one button and you character automatically leaps over things and such.
A derivative form of Cyberpunk which heavily revolves around biological technology.
DX-1118, also known as the Blacklight virus, is a voracious disease particularly dangerous to humans. It can kill, mutate, and even control hosts' minds in an effort to perpetuate and evolve.
Originally a top secret research organization for the United States military, Blackwatch was later repurposed in 1969 as a force dedicated to containing and eradicating viral outbreaks.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
Whether it's a hero's turn to the dark side or a villain becoming a hero, it's usually unexpected and will bring a whole new moral dimension to the story. Sometimes, they change they sides more than once.
The new badass way to look, as seen on 90% of hit video game covers.
Climbing is a common tradition in games, particularly platformers. There is often a particular type of surface that can be climbed, and it has a recognizably different look than other surfaces in the game. Climbing ladders or stairs doesn't count.
Typically found in fighting games, combos are a series of strung-together moves.
Diseases are medical conditions that have a negative effect on one's body. Some games revolves around a disease.
Extreme violence pertains to excessive amounts of blood, gore, or violent acts. These include decapitation, mutilation, dismemberment, amputation, defenestration, disembowelment, torture and much more.
The last boss you face in a game, usually representing the final climax of the game.
Finishing moves are typically moves that end a fight in a traditional fighting game.
Gentek is a generic evil corporation, created as part of Project Blacklight.
"Hand to hand. It is the basis of all combat." -Gray Fox
Games with characters known for wearing hoods over their heads, whether they be cloaked cultists, assassins, or just guys that keep their hoodies in the upright-and-locked position.
A storytelling technique with which the narrative begins in the middle of a story, rather than the beginning. With this technique, prior events are often shown in extended flashbacks. This is not the same as a game that simply contains flashbacks.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
They may be good or evil, but mad scientists are always performing experiments that are on the outer fringes of science. Ever since Mary Shelley's Frankenstein, they've been in the scene.
This concept is for games in which at least one of the main characters is male.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
Some substance, organic or other wise that alters perfectly normal creatures into something else. Often times the agent in question is some form of virus or parasite.
A circumstance in video games where the player will defeat large numbers of enemies without any assistance from AI or other players. This may occur for part of a game or the entirety of it.
Parkour is a type of athleticism that involves going from point A to point B as quickly and efficiently as possible.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
The original protagonist of a game becomes an antagonist in the sequel.
The ability to change shape. Humans shifting into animals is the most common type of shape shifting.
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