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A compulsive need for and use of a habit-forming substance characterized by tolerance and by well-defined physiological symptoms upon withdrawal; persistent compulsive use of a substance known by the user to be harmful.
As a side effect of drinking regularly, one's sensitivity to alcohol diminishes, thus requiring more alcohol to achieve the same effect experienced previously.
In computer games - especially rpg - they're a great source of booze and often information.
Brewing is the production of alcoholic beverages through the process of fermentation. It is most closely associated with beer, but can also include wine, tea, cider, mead and other liquids.
Blurred vision, switching of assets, suddenly slowed or accelerated time or other ways a game can purposefully disorient the player or character.
Some characters get drunk off of alcohol - often this is portrayed with blurred vision, impaired movement, or slurred speech.
Although killing or being killed has been one of the most universal mechanics in games through the years, in some games players or their foes merely faint instead.
Literally meaning "black film," film noir is a term used primarily to describe stylish Hollywood crime dramas. This unique style of storytelling and cinematography is often incorporated into video games.
Fisheye lens is a popular term used to describe a wide-angle camera view that takes in an extremely wide, hemispherical image.
A quest in a game where the protagonist awakes after drinking the night before and has to piece together what shenanigans they got up to.
By and large, a hick is an uncultivated person living rurally. Hicks are known to shoot at livestock-abducting aliens, produce moonshine, and marry their cousins.
A status of decreased cognition caused by a substance such as alcohol.
A post processing effect that blurs and streaks the entire frame. Loosely based on the behavior of real-world optics.
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
Shakey Cam is the use of shaking the camera in a game in order to give the feeling of chaos, disorientation or realism. It is usually used in action games when moving at fast speeds or when a large impact or explosion occurs.
Games where abusing alcohol and/or drugs gives the players an in game benefit - such as additional health, bullet-time, or other abilities.
Games set in, or focused primarily around, the years between 1920 and 1929.
Games set in, or focused primarily around, the years between 1930 and 1939.
The disgusting process in which a character regurgitates the contents of their stomach back into the world, usually performed as a means of purging the body of poisons or intoxicants, but often (in videogames, anyway) used as a means of projectile attack by non-human enemies.
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